// smoke3.mjs: deterministic state checks via exposeFunction / evaluate. import { chromium } from 'playwright'; import { spawn } from 'child_process'; const PORT = 4180; const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe', }); const waitServer = () => new Promise((resolve, reject) => { const t = setTimeout(() => reject(new Error('server timeout')), 30000); server.stdout.on('data', (d) => { if (d.toString().includes('Local:')) { clearTimeout(t); resolve(); } }); server.stderr.on('data', (d) => { if (d.toString().includes('Local:')) { clearTimeout(t); resolve(); } }); }); const errors = []; const results = {}; try { await waitServer(); const browser = await chromium.launch(); const page = await browser.newPage({ viewport: { width: 960, height: 540 } }); page.on('console', (msg) => { if (msg.type() === 'error') errors.push(msg.text()); }); page.on('pageerror', (err) => { errors.push('PAGEERROR: ' + err.message); }); await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 }); await page.waitForTimeout(800); // check title screen text results.titleCanvas = await page.evaluate(() => !!document.querySelector('canvas')); // count active Phaser scenes by reading the game registry await page.keyboard.press('Enter'); await page.waitForTimeout(1200); // probe: read active scenes + WebGL pixels const probeHUD = await page.evaluate(() => { const g = (window).game; const scenes = g ? g.scene.scenes.map(s => ({ key: s.scene.key, active: s.scene.isActive(), visible: s.scene.isVisible() })) : []; // WebGL pixel probe for HUD region const c = document.querySelector('canvas'); const gl = c.getContext('webgl2') || c.getContext('webgl'); let hudYellow = 0, sceneNonblack = 0; if (gl) { const w = c.width, h = c.height; const fb = new Uint8Array(w * h * 4); gl.readPixels(0, 0, w, h, gl.RGBA, gl.UNSIGNED_BYTE, fb); // HUD petals at display (14,18): WebGL y = h-18=162, x=14. Sample a 24x24 box there. for (let dy = 0; dy < 24; dy++) { for (let dx = 0; dx < 24; dx++) { const x = 4 + dx, y = (h - 30) + dy; // around top-left HUD const i = (y * w + x) * 4; const r = fb[i], gg = fb[i+1], b = fb[i+2]; if (r > 150 && gg > 120 && b < 120) hudYellow++; } } // also count any non-black in the HUD box (petals brown/yellow, center orange) let hudAny = 0; for (let dy = 0; dy < 30; dy++) { for (let dx = 0; dx < 30; dx++) { const x = 0 + dx, y = (h - 30) + dy; const i = (y * w + x) * 4; if (fb[i] > 30 || fb[i+1] > 30 || fb[i+2] > 30) hudAny++; } } window.__hudAny = hudAny; for (let y = 0; y < h; y++) { for (let x = 0; x < w; x++) { const i = (y * w + x) * 4; if (fb[i] > 20 || fb[i+1] > 20 || fb[i+2] > 20) sceneNonblack++; } } } return { scenes, hudYellow, hudAny: window.__hudAny, sceneNonblack, canvasSize: c ? [c.width, c.height] : null, numCanvases: document.querySelectorAll('canvas').length }; return { scenes, hudYellow, sceneNonblack, canvasSize: c ? [c.width, c.height] : null, numCanvases: document.querySelectorAll('canvas').length }; }); results.probe = probeHUD; await browser.close(); } catch (e) { errors.push('TEST_FAIL: ' + e.message); } finally { server.kill('SIGTERM'); } console.log('=== RESULTS ===', JSON.stringify(results, null, 2)); console.log('=== ERRORS (' + errors.length + ') ==='); errors.slice(0, 20).forEach((e) => console.log(e)); process.exit(errors.length > 0 ? 1 : 0);