import { chromium } from 'playwright'; import { spawn } from 'child_process'; const PORT = 4214; const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' }); const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});}); try { await waitServer(); const browser = await chromium.launch(); const page = await browser.newPage({ viewport: { width: 960, height: 540 } }); page.on('pageerror', (e) => console.log('PAGEERR', e.message)); await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 }); await page.waitForTimeout(800); await page.keyboard.press('Enter'); await page.waitForTimeout(1200); for (let i=0;i<4;i++){ await page.keyboard.press('e'); await page.waitForTimeout(150); } await page.click('canvas'); await page.waitForTimeout(300); // house -> plaza await page.keyboard.down('s'); await page.waitForTimeout(1500); // wait for plaza for (let i=0;i<10;i++){ await page.waitForTimeout(300); const a=await page.evaluate(()=>window.game.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key)); if(a.includes('PlazaScene')) break; } await page.keyboard.up('s'); await page.waitForTimeout(600); // Now in plaza. Check player position and doors const state = await page.evaluate(() => { const p = window.game.scene.getScene('PlazaScene'); return { px: p.player.x, py: p.player.y, doors: p.doors.map(d=>({x:d.x,y:d.y,target:d.target})), }; }); console.log('plaza state:', JSON.stringify(state)); // Directly teleport player to bakery door and check if auto-transition works await page.evaluate(() => { window.game.scene.getScene('PlazaScene').player.setPosition(80, 144); }); await page.waitForTimeout(800); let a = await page.evaluate(() => window.game.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key)); console.log('after teleport to bakery door:', JSON.stringify(a)); // If still in plaza, press E if (a.includes('PlazaScene')) { await page.keyboard.press('e'); await page.waitForTimeout(800); a = await page.evaluate(() => window.game.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key)); console.log('after E at bakery door:', JSON.stringify(a)); } await browser.close(); } catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }