import { chromium } from 'playwright'; import { spawn } from 'child_process'; const PORT = 4204; const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' }); const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});}); try { await waitServer(); const browser = await chromium.launch(); const page = await browser.newPage({ viewport: { width: 960, height: 540 } }); page.on('pageerror', (e) => console.log('PAGEERR', e.message)); await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 }); await page.waitForTimeout(800); await page.keyboard.press('Enter'); await page.waitForTimeout(1200); // fully dismiss dialogue for (let i=0;i<4;i++){ await page.keyboard.press('e'); await page.waitForTimeout(150); } await page.click('canvas'); await page.waitForTimeout(200); // check player internal keys const keys = await page.evaluate(() => { const p = window.game.scene.getScene('HouseScene').player; return { hasKLeft: !!p.kLeft, kLeftIsDown: p.kLeft && p.kLeft.isDown, kLeftPluginNull: p.kLeft && p.kLeft.plugin == null, wasdLen: p.wasdKeys ? p.wasdKeys.length : null, wasdDisDown: p.wasdKeys && p.wasdKeys[3] ? p.wasdKeys[3].isDown : null, moving: p.moving, frozen: p.frozen, }; }); console.log('player keys:', JSON.stringify(keys)); // hold d, check player's internal D key await page.keyboard.down('d'); await page.waitForTimeout(400); const during = await page.evaluate(() => { const p = window.game.scene.getScene('HouseScene').player; return { x: p.x, y: p.y, vx: p.body.velocity.x, vy: p.body.velocity.y, wasdDisDown: p.wasdKeys[3].isDown, kRightDown: p.kRight.isDown, moving: p.moving, }; }); console.log('DURING d-held:', JSON.stringify(during)); await page.keyboard.up('d'); await page.waitForTimeout(200); const after = await page.evaluate(() => ({x: window.game.scene.getScene('HouseScene').player.x, y: window.game.scene.getScene('HouseScene').player.y})); console.log('AFTER:', JSON.stringify(after)); await browser.close(); } catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }