import { chromium } from 'playwright'; import { spawn } from 'child_process'; const PORT = 4217; const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' }); const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});}); try { await waitServer(); const browser = await chromium.launch(); const page = await browser.newPage({ viewport: { width: 960, height: 540 } }); page.on('pageerror', (e) => console.log('PAGEERR', e.message)); page.on('console', (msg) => { if (msg.type()==='error') console.log('CONSOLE_ERR', msg.text()); }); await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 }); await page.waitForTimeout(800); await page.keyboard.press('Enter'); await page.waitForTimeout(1200); for (let i=0;i<4;i++){ await page.keyboard.press('e'); await page.waitForTimeout(150); } await page.click('canvas'); await page.waitForTimeout(300); // house -> plaza await page.keyboard.down('s'); for (let i=0;i<15;i++){ await page.waitForTimeout(250); const a=await page.evaluate(()=>window.game.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key)); if(a.includes('PlazaScene')) break; } await page.keyboard.up('s'); await page.waitForTimeout(800); // Check plaza player keys and update status const info = await page.evaluate(() => { const p = window.game.scene.getScene('PlazaScene'); const pl = p.player; return { px: pl.x, py: pl.y, moving: pl.moving, frozen: pl.frozen, hasKUp: !!pl.kUp, kUpIsDown: pl.kUp && pl.kUp.isDown, wasdLen: pl.wasdKeys ? pl.wasdKeys.length : 0, wasdWDown: pl.wasdKeys && pl.wasdKeys[0] ? pl.wasdKeys[0].isDown : null, sceneUpdateActive: p.scene.isActive(), doorCooldown: p.doorCooldown, timeNow: p.time.now, }; }); console.log('plaza player info:', JSON.stringify(info)); // hold w and check if key isDown updates await page.keyboard.down('w'); await page.waitForTimeout(400); const wInfo = await page.evaluate(() => { const pl = window.game.scene.getScene('PlazaScene').player; return { kUpDown: pl.kUp.isDown, wasdWDown: pl.wasdKeys[0].isDown, px: pl.x, py: pl.y, vy: pl.body.velocity.y, moving: pl.moving }; }); console.log('w held:', JSON.stringify(wInfo)); await page.keyboard.up('w'); await browser.close(); } catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }