// dbg16:复现「面包无法提交」与「第一天睡觉卡死」 import puppeteer from 'puppeteer-core'; import { spawn } from 'node:child_process'; import net from 'node:net'; const preview = spawn('npx', ['vite','preview','--host','127.0.0.1','--port','4815','--strictPort'], { stdio:'ignore' }); process.on('exit', () => { try{preview.kill()}catch{} }); for (let i=0;i<50;i++){ const ok = await new Promise(r=>{const s=net.connect(4815,'127.0.0.1');s.once('connect',()=>{s.end();r(true)});s.once('error',()=>r(false))}); if(ok)break; await new Promise(r=>setTimeout(r,300)); } const browser = await puppeteer.launch({ executablePath: '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome', headless: true, args: ['--autoplay-policy=no-user-gesture-required','--mute-audio'] }); const page = await browser.newPage(); await page.setViewport({ width: 960, height: 560 }); page.on('pageerror', e => console.log('[pageerror]', (e.stack||e.message).slice(0,600))); page.on('console', m => { if (m.type()==='error') console.log('[console.error]', m.text().slice(0,300)); }); await page.goto('http://127.0.0.1:4815/', { waitUntil: 'networkidle2' }); await page.waitForFunction('window.__game && window.__director', { timeout: 20000 }); await page.waitForFunction(() => window.__game.scene.isActive('TitleScene'), { timeout: 20000 }); await page.evaluate(() => { document.querySelector('#game input[type="text"]').closest('div').querySelector('button').click(); }); await page.waitForFunction(() => window.__game.scene.isActive('HouseScene'), { timeout: 15000 }); const sleep = (ms) => new Promise(r=>setTimeout(r,ms)); const tap = async (code, hold=90) => { await page.keyboard.down(code); await sleep(hold); await page.keyboard.up(code); await sleep(30); }; const ev = (fn, ...a) => page.evaluate(fn, ...a); const dlgOpen = () => ev(() => { const u = window.__game.scene.getScene('UIScene'); return !!(u && u.payload); }); const dlgText = () => ev(() => { const u = window.__game.scene.getScene('UIScene'); return u && u.dlgBody ? u.dlgBody.text : ''; }); async function drain(maxIter = 40) { const texts = []; for (let i = 0; i < maxIter; i++) { if (!(await dlgOpen())) break; texts.push(await dlgText()); const choosing = await ev(() => { const u = window.__game.scene.getScene('UIScene'); return u.showingChoices; }); await tap(choosing ? 'Digit1' : 'KeyE'); await sleep(160); } return texts; } async function startScene(k, spawn='default') { await ev((k,s) => { const sm = window.__game.scene; for (const sc of sm.getScenes(true)) { const kk = sc.scene.key; if (kk !== 'UIScene' && kk !== k) sm.stop(kk); } sm.start(k, { spawn: s }); }, k, spawn); await page.waitForFunction((kk) => window.__game.scene.isActive(kk), { timeout: 9000 }, k); await sleep(500); } async function setPlayer(k, x, y) { await ev((k,x,y) => { const s = window.__game.scene.getScene(k); s.player.setPosition(x, y); s.player.setVelocity(0,0); }, k, x, y); await sleep(120); } const dstate = () => ev(() => ({ day: window.__director.day, breadTaken: window.__director.taskProgress['breadTaken'] ?? 0, breadTo: [...(window.__director.taskSetProgress['breadTo'] ?? [])], done: [...window.__director.tasksDone], canSleep: window.__director.canSleep, dlg: window.__director.dialogueActive, })); await sleep(600); console.log('\n=== A. 面包任务提交 ==='); // 1. 面包房取面包 await startScene('BakeryScene'); await drain(); // counter_bread 交互区在地图对象里:从 JSON 读坐标 const cbObj = await ev(() => window.__game.scene.getScene('BakeryScene').interactZones.find(z => z.id === 'counter_bread')); console.log('counter_bread zone:', cbObj); await setPlayer('BakeryScene', cbObj.x + 40, cbObj.y + 40); await setPlayer('BakeryScene', cbObj.x, cbObj.y + 8); await tap('KeyE'); await sleep(400); const t1 = await drain(); console.log('取面包对话:', t1); console.log('状态:', await dstate()); // 2. 送 dabao(plaza) await startScene('PlazaScene'); await drain(); const dabao = await ev(() => { const s = window.__game.scene.getScene('PlazaScene'); const a = s.actors.find(a => a.def.id === 'dabao'); return { x: a.sprite.x, y: a.sprite.y }; }); await setPlayer('PlazaScene', dabao.x + 40, dabao.y + 40); await setPlayer('PlazaScene', dabao.x, dabao.y + 8); await tap('KeyE'); await sleep(400); const t2 = await drain(); console.log('dabao 对话:', t2); console.log('状态:', await dstate()); // 3. 送 mimi(shop)与 guiyeye(lake) await startScene('ShopScene'); await drain(); const mimi = await ev(() => { const s = window.__game.scene.getScene('ShopScene'); const a = s.actors.find(a => a.def.id === 'mimi'); return { x: a.sprite.x, y: a.sprite.y }; }); await setPlayer('ShopScene', mimi.x + 40, mimi.y + 40); await setPlayer('ShopScene', mimi.x, mimi.y + 8); await tap('KeyE'); await sleep(400); console.log('mimi 对话:', await drain()); console.log('状态:', await dstate()); await startScene('LakeScene'); await drain(); const gui = await ev(() => { const s = window.__game.scene.getScene('LakeScene'); const a = s.actors.find(a => a.def.id === 'guiyeye'); return { x: a.sprite.x, y: a.sprite.y }; }); await setPlayer('LakeScene', gui.x + 40, gui.y + 40); await setPlayer('LakeScene', gui.x, gui.y + 8); await tap('KeyE'); await sleep(400); console.log('guiyeye 对话:', await drain()); console.log('状态:', await dstate()); console.log('\n=== B. 第一天睡觉(用户场景:任务未全了结,靠黄昏计时) ==='); await startScene('HouseScene'); await drain(); // 强制黄昏计时,使 canSleep=true(模拟用户等满 5 分钟) await ev(() => { window.__director.dayElapsedMs = 300000; }); console.log('睡前状态:', await dstate()); // 走到床边按 E const bed = await ev(() => window.__game.scene.getScene('HouseScene').interactZones.find(z => z.id === 'bed')); await setPlayer('HouseScene', bed.x + 40, bed.y + 40); await setPlayer('HouseScene', bed.x, bed.y + 8); await tap('KeyE'); await sleep(400); console.log('床交互后对话:', await drain()); // 采样 20 秒:场景序列与卡死点 for (let i = 0; i < 20; i++) { const s = await ev(() => { const sm = window.__game.scene; return { active: sm.getScenes(true).map(sc => sc.scene.key), day: window.__director.day, dlg: window.__director.dialogueActive, uiPayload: (() => { const u = sm.getScene('UIScene'); return u && u.payload ? (u.payload.lines?.[0] ?? '').slice(0, 20) : null; })(), }; }); console.log(`t+${(i+1)}s`, JSON.stringify(s)); // 模拟玩家按 E 推进梦境对话 if (s.uiPayload) { await tap('KeyE'); } await sleep(1000); } console.log('最终状态:', await dstate()); await browser.close(); process.exit(0);