import { chromium } from 'playwright'; import { spawn } from 'child_process'; const PORT = 4203; const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' }); const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});}); try { await waitServer(); const browser = await chromium.launch(); const page = await browser.newPage({ viewport: { width: 960, height: 540 } }); await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 }); await page.waitForTimeout(800); await page.keyboard.press('Enter'); await page.waitForTimeout(1200); await page.keyboard.press('e'); await page.waitForTimeout(200); await page.keyboard.press('e'); await page.waitForTimeout(200); // Inspect wasd key objects in detail const wasdDetail = await page.evaluate(() => { const h = window.game.scene.getScene('HouseScene'); const d = h.wasd.D; return { type: typeof d, hasKeyCode: 'keyCode' in d, keyCode: d.keyCode, isDown: d.isDown, sceneInputEnabled: d.scene && d.scene.input ? d.scene.input.enabled : 'no scene ref', // check which scene the key belongs to sceneKey: d.scene ? d.scene.sys.config.key : null, }; }); console.log('wasd.D detail:', JSON.stringify(wasdDetail, null, 2)); // Also test: create a fresh key and see if it tracks const freshTest = await page.evaluate(() => { const h = window.game.scene.getScene('HouseScene'); const k = h.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D); h.__testD = k; return { keyCode: k.keyCode }; }); await page.keyboard.down('d'); await page.waitForTimeout(200); const freshDown = await page.evaluate(() => ({ testD: window.game.scene.getScene('HouseScene').__testD.isDown, wasdD: window.game.scene.getScene('HouseScene').wasd.D.isDown })); console.log('fresh key d held:', JSON.stringify(freshDown)); await page.keyboard.up('d'); await browser.close(); } catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }