import { chromium } from 'playwright'; import { spawn } from 'child_process'; const PORT = 4198; const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' }); const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});}); const checks={}; try { await waitServer(); const browser = await chromium.launch(); const page = await browser.newPage({ viewport: { width: 960, height: 540 } }); page.on('pageerror', (e) => console.log('PAGEERR', e.message)); await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 }); await page.waitForTimeout(800); await page.keyboard.press('Enter'); await page.waitForTimeout(1000); await page.keyboard.press('e'); await page.waitForTimeout(150); await page.keyboard.press('e'); await page.waitForTimeout(200); // go to bakery day 5 to test T11 knead (has choices) await page.evaluate(() => { window.director.debugSetDay(5); const g = window.game; g.scene.stop('HouseScene'); g.scene.start('BakeryScene', { spawn: 'default' }); }); await page.waitForTimeout(1000); // place player at knead point (tile 3,6 = 56, 104) await page.evaluate(() => { window.game.scene.getScene('BakeryScene').player.setPosition(56, 96); }); await page.waitForTimeout(300); await page.keyboard.press('e'); // trigger knead -> choices appear await page.waitForTimeout(600); // read choices const choices = await page.evaluate(() => { const ui = window.game.scene.getScene('UIScene'); return ui.choiceTexts.map(t => t.text); }); console.log('choices:', JSON.stringify(choices)); checks.choices_3 = choices.filter(c=>c).length === 3; checks.has_gentle = choices.some(c=>c.includes('温柔')); checks.has_deny = choices.some(c=>c.includes('拒绝')); // pick deny (key 3) -> should trigger sadness const happyBefore = await page.evaluate(() => window.director.happiness); await page.keyboard.press('3'); await page.waitForTimeout(400); const happyAfter = await page.evaluate(() => window.director.happiness); checks.deny_lowers_happy = happyAfter === happyBefore - 5; console.log('happy', happyBefore, '->', happyAfter); await browser.close(); } catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); } console.log('CHECKS:', JSON.stringify(checks)); process.exit(Object.values(checks).every(v=>v)?0:1);