// dbg20:审计修复验证 // 1. 广场地图:邮筒瓦片(gid47)在 (11,10);4 个挂彩带点改为路灯(gid 29),无预置彩带 // 2. C3 邮筒交互可达(D2) // 3. T13 挂彩带前无彩带图像,挂上后出现(帧 29/30/31) // 4. 阿福指引:D6→T14_HINT,D7→T15_HINT // 5. 门淡出庆典竞态:低幸福计时逼近阈值时过门 → celebrationActive 不卡死,新场景可交互 import fs from 'node:fs'; import puppeteer from 'puppeteer-core'; import { spawn } from 'node:child_process'; import net from 'node:net'; let fails = 0; const check = (name, ok, extra = '') => { console.log(`${ok ? 'PASS' : 'FAIL'} ${name}${extra ? ' ' + extra : ''}`); if (!ok) fails++; }; // ---- 静态地图检查 ---- const plaza = JSON.parse(fs.readFileSync('public/assets/maps/plaza.json', 'utf8')); const ob = plaza.layers.find(l => l.name === 'obstacles').data; const W = plaza.width; const g = (x, y) => ob[y * W + x]; check('邮筒瓦片 gid47 @ (11,10)', g(11, 10) === 47); check('挂彩带点全部改为路灯 gid29', g(11,7)===29 && g(18,7)===29 && g(11,13)===29 && g(18,13)===29); check('无预置彩带 gid30/31/32', ![30,31,32].includes(g(11,7)) && ![30,31,32].includes(g(18,7)) && ![30,31,32].includes(g(11,13)) && ![30,31,32].includes(g(18,13))); const preview = spawn('npx', ['vite','preview','--host','127.0.0.1','--port','4815','--strictPort'], { stdio:'ignore' }); process.on('exit', () => { try{preview.kill()}catch{} }); for (let i=0;i<50;i++){ const ok = await new Promise(r=>{const s=net.connect(4815,'127.0.0.1');s.once('connect',()=>{s.end();r(true)});s.once('error',()=>r(false))}); if(ok)break; await new Promise(r=>setTimeout(r,300)); } const browser = await puppeteer.launch({ executablePath: '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome', headless: true, args: ['--autoplay-policy=no-user-gesture-required','--mute-audio'] }); const page = await browser.newPage(); await page.setViewport({ width: 960, height: 560 }); page.on('pageerror', e => console.log('[pageerror]', (e.stack||e.message).slice(0,400))); page.on('console', m => { if (m.type()==='error') console.log('[console.error]', m.text().slice(0,200)); }); await page.goto('http://127.0.0.1:4815/', { waitUntil: 'networkidle2' }); await page.waitForFunction('window.__game && window.__director', { timeout: 20000 }); await page.waitForFunction(() => window.__game.scene.isActive('TitleScene'), { timeout: 20000 }); await page.evaluate(() => { document.querySelector('#game input[type="text"]').closest('div').querySelector('button').click(); }); await page.waitForFunction(() => window.__game.scene.isActive('HouseScene'), { timeout: 15000 }); const sleep = (ms) => new Promise(r=>setTimeout(r,ms)); const tap = async (code, hold=90) => { await page.keyboard.down(code); await sleep(hold); await page.keyboard.up(code); await sleep(30); }; const ev = (fn, ...a) => page.evaluate(fn, ...a); const dlgOpen = () => ev(() => { const u = window.__game.scene.getScene('UIScene'); return !!(u && u.payload); }); const dlgText = () => ev(() => { const u = window.__game.scene.getScene('UIScene'); return u && u.dlgBody ? u.dlgBody.text : ''; }); async function drain(maxIter = 40) { const texts = []; for (let i = 0; i < maxIter; i++) { if (!(await dlgOpen())) break; texts.push(await dlgText()); await tap('KeyE'); await sleep(160); } return texts; } async function startScene(k) { await ev((k) => { const sm = window.__game.scene; for (const sc of sm.getScenes(true)) { const key = sc.scene.key; if (key !== 'UIScene' && key !== k) sm.stop(key); } sm.start(k, { spawn: 'default' }); }, k); await page.waitForFunction((kk) => window.__game.scene.isActive(kk), { timeout: 9000 }, k); await sleep(400); await drain(); } async function setPlayer(k, x, y) { await ev((k,x,y) => { const s = window.__game.scene.getScene(k); s.player.setPosition(x, y); s.player.setVelocity(0,0); }, k, x, y); await sleep(120); } async function interactAt(sceneKey, x, y) { await setPlayer(sceneKey, x + 40, y + 40); await setPlayer(sceneKey, x, y + 8); await tap('KeyE'); await sleep(300); return drain(); } const dget = (e) => ev(new Function(`return window.__director.${e}`)); const darr = (e) => ev(new Function(`return [...window.__director.${e}]`)); await sleep(500); console.log('\n=== 2. C3 邮筒交互(D2) ==='); await ev(() => window.__director.setDay(2)); await startScene('PlazaScene'); const texts2 = await interactAt('PlazaScene', 184, 176); // mailbox_c3 区 check('C3 线索获得', (await darr('clues')).includes('C3'), JSON.stringify(texts2).slice(0, 60)); console.log('\n=== 3. T13 挂彩带视觉反馈 ==='); await ev(() => window.__director.setDay(6)); await startScene('PlazaScene'); const imgBefore = await ev(() => { const s = window.__game.scene.getScene('PlazaScene'); return s.children.list.filter(o => o.type === 'Image' && o.texture.key === 'tiles16' && [29,30,31].includes(o.frame.name)).length; }); check('挂彩带前场景无彩带图像', imgBefore === 0, `实际 ${imgBefore}`); await interactAt('PlazaScene', 184, 120); // ribbon_1 const imgAfter = await ev(() => { const s = window.__game.scene.getScene('PlazaScene'); return s.children.list.filter(o => o.type === 'Image' && o.texture.key === 'tiles16' && [29,30,31].includes(o.frame.name)).map(o => ({ x: o.x, y: o.y, f: o.frame.name })); }); check('挂上后出现彩带图像(帧29红@184,120)', imgAfter.some(o => o.x === 184 && o.y === 120 && o.f === 29), JSON.stringify(imgAfter)); console.log('\n=== 4. 阿福地点指引 ==='); const t14 = await interactAt('PlazaScene', 248, 136); // afu @D6 check('D6 阿福 T14 指引', t14.some(t => t.includes('广场中央站好')), JSON.stringify(t14).slice(0, 70)); await ev(() => window.__director.setDay(7)); await startScene('PlazaScene'); const t15 = await interactAt('PlazaScene', 248, 136); // afu @D7 check('D7 阿福 T15 指引', t15.some(t => t.includes('广场北边')), JSON.stringify(t15).slice(0, 70)); console.log('\n=== 5. 门淡出庆典竞态 ==='); await ev(() => { const d = window.__director; d.forceIdle(); d.setDay(3); d.setHappiness(20); }); await startScene('PlazaScene'); // 阈值 ~300ms 后到达:落在门淡出 250ms 窗口内 await ev(() => { const d = window.__director; d.setHappiness(20); d.lowHappyMs = 119700; }); // 广场→小屋门 (72,88):先到 30px 外武装,再踏上门 await setPlayer('PlazaScene', 72 + 30, 88); await setPlayer('PlazaScene', 72, 88); let arrived = false; for (let i = 0; i < 20; i++) { await sleep(300); if (await dlgOpen()) await tap('KeyE'); if (await ev(() => window.__game.scene.isActive('HouseScene'))) { arrived = true; break; } } check('过门到达小屋', arrived); check('celebrationActive 未卡死', !(await dget('celebrationActive'))); await drain(); // 新场景可交互:日历 (56,40)+(64,26)=(120,66) const cal = await interactAt('HouseScene', 120, 66); check('新场景交互正常(日历)', cal.length > 0, JSON.stringify(cal).slice(0, 50)); console.log(`\n${fails === 0 ? '全部通过 ✓' : `失败 ${fails} 项 ✗`}`); await browser.close(); process.exit(fails === 0 ? 0 : 1);