import puppeteer from 'puppeteer-core'; import { spawn } from 'node:child_process'; import net from 'node:net'; const preview = spawn('npx', ['vite','preview','--host','127.0.0.1','--port','4815','--strictPort'], { stdio:'ignore' }); process.on('exit', () => { try{preview.kill()}catch{} }); for (let i=0;i<50;i++){ const ok = await new Promise(r=>{const s=net.connect(4815,'127.0.0.1');s.once('connect',()=>{s.end();r(true)});s.once('error',()=>r(false))}); if(ok)break; await new Promise(r=>setTimeout(r,300)); } const browser = await puppeteer.launch({ executablePath: '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome', headless: true, args: ['--autoplay-policy=no-user-gesture-required','--mute-audio'] }); const page = await browser.newPage(); await page.setViewport({ width: 960, height: 560 }); page.on('pageerror', e => console.log('[pageerror]', (e.stack||e.message).slice(0,600))); await page.goto('http://127.0.0.1:4815/', { waitUntil: 'networkidle2' }); await page.waitForFunction('window.__game && window.__director', { timeout: 20000 }); await page.waitForFunction(() => window.__game.scene.isActive('TitleScene'), { timeout: 20000 }); await page.evaluate(() => { document.querySelector('#game input[type="text"]').closest('div').querySelector('button').click(); }); await page.waitForFunction(() => window.__game.scene.isActive('HouseScene'), { timeout: 15000 }); const sleep = (ms) => new Promise(r=>setTimeout(r,ms)); const tap = async (code, hold=90) => { await page.keyboard.down(code); await sleep(hold); await page.keyboard.up(code); await sleep(30); }; await sleep(400); // 事件日志钩子 await page.evaluate(() => { const d = window.__director; window.__log = []; const orig = d.emit.bind(d); d.emit = (ev, ...a) => { window.__log.push(`${Date.now()%100000} ${ev} ${JSON.stringify(a).slice(0,80)}`); return orig(ev, ...a); }; d.setDay(2); d.taskProgress['letters'] = 3; }); const SCENE = { bakery: 'BakeryScene', shop: 'ShopScene', clinic: 'ClinicScene' }; async function startScene(k) { await page.evaluate((k) => { const sm = window.__game.scene; for (const sc of sm.getScenes(true)) { const key = sc.scene.key; if (key !== 'UIScene' && key !== k) sm.stop(key); } sm.start(k, { spawn: 'default' }); }, k); await page.waitForFunction((k) => window.__game.scene.isActive(k), { timeout: 9000 }, k); await sleep(400); } async function deliver(mapKey, npcId) { await startScene(SCENE[mapKey]); await page.evaluate((npcId) => { const k = Object.keys(window.__game.scene.scenes.map ? {} : {}); const s = window.__game.scene.getScenes(true).find(sc => sc.actors && sc.actors.some(a => a.def.id === npcId)); const a = s.actors.find(a => a.def.id === npcId); s.player.setPosition(a.sprite.x, a.sprite.y + 8); s.player.setVelocity(0,0); }, npcId); await sleep(150); await tap('KeyE'); await sleep(400); // drain 最多 8 次 for (let i = 0; i < 8; i++) { const open = await page.evaluate(() => { const u = window.__game.scene.getScene('UIScene'); return !!(u && u.payload); }); if (!open) break; await tap('KeyE'); await sleep(200); } const st = await page.evaluate(() => ({ lettersTo: window.__director.taskSetProgress['lettersTo'] ? [...window.__director.taskSetProgress['lettersTo']] : null, clues: [...window.__director.clues], tasks: [...window.__director.tasksDone], dlg: window.__director.dialogueActive, })); console.log(`after ${npcId}:`, JSON.stringify(st)); } await deliver('bakery', 'yuanyuan'); await deliver('shop', 'mimi'); await deliver('clinic', 'fuyisheng'); await sleep(800); console.log('--- event log ---'); for (const l of await page.evaluate(() => window.__log)) console.log(l); process.exit(0);