import { chromium } from 'playwright'; import { spawn } from 'child_process'; const PORT = 4222; const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' }); const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});}); try { await waitServer(); const browser = await chromium.launch(); const page = await browser.newPage({ viewport: { width: 960, height: 540 } }); page.on('pageerror', (e) => console.log('PAGEERR', e.message)); await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 }); await page.waitForTimeout(800); await page.keyboard.press('Enter'); await page.waitForTimeout(1200); for (let i=0;i<4;i++){ await page.keyboard.press('e'); await page.waitForTimeout(120); } await page.click('canvas'); await page.waitForTimeout(300); await page.keyboard.down('s'); for (let i=0;i<20;i++){ await page.waitForTimeout(250); const s = await page.evaluate(() => { const g=window.game; const a=g.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key); let p=null; try{p={x:g.scene.getScene('HouseScene').player.x,y:g.scene.getScene('HouseScene').player.y};}catch(e){} return {a,p}; }); console.log('s step', i, JSON.stringify(s)); if (s.a.includes('PlazaScene')) { console.log('ENTERED PLAZA'); break; } } await page.keyboard.up('s'); await browser.close(); } catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }