import { chromium } from 'playwright'; import { spawn } from 'child_process'; const PORT = 4212; const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' }); const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});}); const checks={}; const getActive = (page) => page.evaluate(() => window.game.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key)); try { await waitServer(); const browser = await chromium.launch(); const page = await browser.newPage({ viewport: { width: 960, height: 540 } }); page.on('pageerror', (e) => console.log('PAGEERR', e.message)); await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 }); await page.waitForTimeout(800); await page.keyboard.press('Enter'); await page.waitForTimeout(1200); for (let i=0;i<4;i++){ await page.keyboard.press('e'); await page.waitForTimeout(150); } await page.click('canvas'); await page.waitForTimeout(300); // helper: walk in a direction until scene changes or timeout async function walkToScene(dir, wantScene, maxSteps=12) { await page.keyboard.down(dir); for (let i=0;i plaza (walk down) checks.house_to_plaza = await walkToScene('s', 'PlazaScene'); await page.waitForTimeout(500); // plaza -> bakery (door at left tile 5,9 = walk left). Player spawns near door_house (bottom center). // First walk up, then left to bakery door checks.plaza_to_bakery = await walkToScene('a', 'BakeryScene'); await page.waitForTimeout(500); // bakery -> plaza (door at bottom center 7,9, walk down) checks.bakery_to_plaza = await walkToScene('s', 'PlazaScene'); await page.waitForTimeout(500); // plaza -> shop (door at right tile 24,9, walk right) checks.plaza_to_shop = await walkToScene('d', 'ShopScene'); await page.waitForTimeout(500); // shop -> plaza checks.shop_to_plaza = await walkToScene('s', 'PlazaScene'); await page.waitForTimeout(500); // plaza -> house (door_house bottom center 14,18, walk down) checks.plaza_to_house = await walkToScene('s', 'HouseScene'); await page.waitForTimeout(500); await browser.close(); } catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); } console.log('CHECKS:', JSON.stringify(checks, null, 2));