import { chromium } from 'playwright'; import { spawn } from 'child_process'; const PORT = 4220; const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' }); const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});}); const checks={}; const getActive = (page) => page.evaluate(() => window.game.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key)); async function walk(page, dir, ms){ await page.keyboard.down(dir); await page.waitForTimeout(ms); await page.keyboard.up(dir); await page.waitForTimeout(120); } async function walkToScene(page, dir, wantScene, maxSteps=25){ await page.keyboard.down(dir); for (let i=0;i console.log('PAGEERR', e.message)); await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 }); await page.waitForTimeout(800); await page.keyboard.press('Enter'); await page.waitForTimeout(1200); for (let i=0;i<4;i++){ await page.keyboard.press('e'); await page.waitForTimeout(120); } await page.click('canvas'); await page.waitForTimeout(300); // Test each plaza exit independently by teleporting to plaza center first await enterPlaza(page); // bakery: walk up to row ~8 then left await walk(page, 'w', 2500); checks.bakery = await walkToScene(page, 'a', 'BakeryScene'); await page.waitForTimeout(500); // reset: go back to plaza if (!checks.bakery) await page.evaluate(() => { const g=window.game; g.scene.stop('HouseScene'); g.scene.start('PlazaScene',{spawn:'default'}); }); else await walkToScene(page, 's', 'PlazaScene'); await page.waitForTimeout(700); await page.click('canvas'); // shop: walk up then right await walk(page, 'w', 2500); checks.shop = await walkToScene(page, 'd', 'ShopScene'); await page.waitForTimeout(500); await walkToScene(page, 's', 'PlazaScene'); await page.waitForTimeout(700); await page.click('canvas'); // clinic: walk up await walk(page, 'a', 600); checks.clinic = await walkToScene(page, 'w', 'ClinicScene'); await page.waitForTimeout(500); await walkToScene(page, 's', 'PlazaScene'); await page.waitForTimeout(700); await page.click('canvas'); // lake: walk down then left (lake at col0 row12 = lower left) await walk(page, 's', 1500); checks.lake = await walkToScene(page, 'a', 'LakeScene'); await page.waitForTimeout(500); await browser.close(); } catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); } console.log('CHECKS:', JSON.stringify(checks, null, 2));