import { chromium } from 'playwright'; import { spawn } from 'child_process'; const PORT = 4196; const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' }); const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});}); const checks={}; try { await waitServer(); const browser = await chromium.launch(); const page = await browser.newPage({ viewport: { width: 960, height: 540 } }); page.on('pageerror', (e) => console.log('PAGEERR', e.message)); await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 }); await page.waitForTimeout(800); await page.keyboard.press('Enter'); await page.waitForTimeout(1000); // set name directly (simulates successful CJK input) await page.evaluate(() => { window.director.playerName = '测试员'; }); await page.evaluate(() => { const g = window.game; for (const k of ['HouseScene','PlazaScene','BakeryScene','ShopScene','ClinicScene','LakeScene','FieldScene','WellAreaScene','FogBoundaryScene','WhiteLayerScene']) g.scene.stop(k); g.scene.stop('UIScene'); g.scene.start('EndingScene', { ending: 'E3' }); }); await page.waitForTimeout(4000); const texts = await page.evaluate(() => { const end = window.game.scene.getScene('EndingScene'); return end.children.list.filter(c=>c.text).map(c=>c.text); }); console.log('E3 texts:', JSON.stringify(texts)); const joined = texts.join('|'); checks.has_name = joined.includes('姓名:测试员'); await browser.close(); } catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); } console.log('CHECKS:', JSON.stringify(checks)); process.exit(Object.values(checks).every(v=>v)?0:1);