import puppeteer from 'puppeteer-core'; import { spawn } from 'node:child_process'; import net from 'node:net'; const preview = spawn('npx', ['vite','preview','--host','127.0.0.1','--port','4815','--strictPort'], { stdio:'ignore' }); process.on('exit', () => { try{preview.kill()}catch{} }); for (let i=0;i<50;i++){ const ok = await new Promise(r=>{const s=net.connect(4815,'127.0.0.1');s.once('connect',()=>{s.end();r(true)});s.once('error',()=>r(false))}); if(ok)break; await new Promise(r=>setTimeout(r,300)); } const browser = await puppeteer.launch({ executablePath: '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome', headless: true, args: ['--autoplay-policy=no-user-gesture-required','--mute-audio'] }); const page = await browser.newPage(); await page.setViewport({ width: 960, height: 560 }); page.on('pageerror', e => console.log('[pageerror]', (e.stack||e.message).slice(0,400))); await page.goto('http://127.0.0.1:4815/', { waitUntil: 'networkidle2' }); await page.waitForFunction('window.__game && window.__director', { timeout: 20000 }); await page.waitForFunction(() => window.__game.scene.isActive('TitleScene'), { timeout: 20000 }); await page.evaluate(() => { document.querySelector('#game input[type="text"]').closest('div').querySelector('button').click(); }); await page.waitForFunction(() => window.__game.scene.isActive('HouseScene'), { timeout: 15000 }); const sleep = (ms) => new Promise(r=>setTimeout(r,ms)); await sleep(600); // 依次跳转地图并截图 for (const [sceneKey, spawn] of [['HouseScene','default'],['PlazaScene','default'],['FieldScene','default'],['WellScene','default'],['LakeScene','default']]) { await page.evaluate(([k, sp]) => { const sm = window.__game.scene; for (const sc of sm.getScenes(true)) { const kk = sc.scene.key; if (kk !== 'UIScene' && kk !== k) sm.stop(kk); } sm.start(k, { spawn: sp }); }, [sceneKey, spawn]); await page.waitForFunction((k) => window.__game.scene.isActive(k), { timeout: 9000 }, sceneKey); await sleep(900); await page.screenshot({ path: `tools/shots/fix_${sceneKey}.png` }); console.log('shot', sceneKey); } await browser.close(); process.exit(0);