import { chromium } from 'playwright'; import { spawn } from 'child_process'; const PORT = 4193; const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' }); const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});}); try { await waitServer(); const browser = await chromium.launch(); const page = await browser.newPage({ viewport: { width: 960, height: 540 } }); page.on('pageerror', (e) => console.log('PAGEERR', e.message)); await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 }); await page.waitForTimeout(800); await page.keyboard.press('Enter'); await page.waitForTimeout(1000); await page.keyboard.press('e'); await page.waitForTimeout(150); await page.keyboard.press('e'); await page.waitForTimeout(200); // set S4 + go to shop await page.evaluate(() => { window.director.debugSetHappiness(100); const g = window.game; g.scene.stop('HouseScene'); g.scene.start('ShopScene', { spawn: 'default' }); }); await page.waitForTimeout(1000); // place player next to mimi await page.evaluate(() => { const shop = window.game.scene.getScene('ShopScene'); shop.player.setPosition(120, 104); // just above mimi at (120,120) }); await page.waitForTimeout(300); await page.keyboard.press('e'); // talk await page.waitForTimeout(900); // complete the typewriter await page.keyboard.press('e'); await page.waitForTimeout(300); const dialogue = await page.evaluate(() => { const ui = window.game.scene.getScene('UIScene'); return { bodyText: ui.bodyText?.text, nameText: ui.nameText?.text, stage: window.director.stage }; }); console.log('dialogue:', JSON.stringify(dialogue)); await browser.close(); } catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }