Files

53 lines
2.6 KiB
JavaScript

import { chromium } from 'playwright';
import { spawn } from 'child_process';
const PORT = 4217;
const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' });
const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});});
try {
await waitServer();
const browser = await chromium.launch();
const page = await browser.newPage({ viewport: { width: 960, height: 540 } });
page.on('pageerror', (e) => console.log('PAGEERR', e.message));
page.on('console', (msg) => { if (msg.type()==='error') console.log('CONSOLE_ERR', msg.text()); });
await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 });
await page.waitForTimeout(800);
await page.keyboard.press('Enter'); await page.waitForTimeout(1200);
for (let i=0;i<4;i++){ await page.keyboard.press('e'); await page.waitForTimeout(150); }
await page.click('canvas'); await page.waitForTimeout(300);
// house -> plaza
await page.keyboard.down('s');
for (let i=0;i<15;i++){ await page.waitForTimeout(250); const a=await page.evaluate(()=>window.game.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key)); if(a.includes('PlazaScene')) break; }
await page.keyboard.up('s'); await page.waitForTimeout(800);
// Check plaza player keys and update status
const info = await page.evaluate(() => {
const p = window.game.scene.getScene('PlazaScene');
const pl = p.player;
return {
px: pl.x, py: pl.y,
moving: pl.moving,
frozen: pl.frozen,
hasKUp: !!pl.kUp,
kUpIsDown: pl.kUp && pl.kUp.isDown,
wasdLen: pl.wasdKeys ? pl.wasdKeys.length : 0,
wasdWDown: pl.wasdKeys && pl.wasdKeys[0] ? pl.wasdKeys[0].isDown : null,
sceneUpdateActive: p.scene.isActive(),
doorCooldown: p.doorCooldown,
timeNow: p.time.now,
};
});
console.log('plaza player info:', JSON.stringify(info));
// hold w and check if key isDown updates
await page.keyboard.down('w');
await page.waitForTimeout(400);
const wInfo = await page.evaluate(() => {
const pl = window.game.scene.getScene('PlazaScene').player;
return { kUpDown: pl.kUp.isDown, wasdWDown: pl.wasdKeys[0].isDown, px: pl.x, py: pl.y, vy: pl.body.velocity.y, moving: pl.moving };
});
console.log('w held:', JSON.stringify(wInfo));
await page.keyboard.up('w');
await browser.close();
} catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }