43 lines
3.1 KiB
JavaScript
43 lines
3.1 KiB
JavaScript
import { chromium } from 'playwright';
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import { spawn } from 'child_process';
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const PORT = 4216;
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const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' });
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const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});});
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try {
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await waitServer();
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const browser = await chromium.launch();
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const page = await browser.newPage({ viewport: { width: 960, height: 540 } });
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page.on('pageerror', (e) => console.log('PAGEERR', e.message));
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await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 });
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await page.waitForTimeout(800);
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await page.keyboard.press('Enter'); await page.waitForTimeout(1200);
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for (let i=0;i<4;i++){ await page.keyboard.press('e'); await page.waitForTimeout(150); }
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await page.click('canvas'); await page.waitForTimeout(300);
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// house -> plaza
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await page.keyboard.down('s');
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for (let i=0;i<15;i++){ await page.waitForTimeout(250); const a=await page.evaluate(()=>window.game.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key)); if(a.includes('PlazaScene')) break; }
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await page.keyboard.up('s'); await page.waitForTimeout(700);
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const inPlaza = await page.evaluate(() => window.game.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key));
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console.log('after entering plaza:', JSON.stringify(inPlaza));
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const pos = await page.evaluate(() => { const p=window.game.scene.getScene('PlazaScene'); return {px:p.player.x, py:p.player.y, doors:p.doors.map(d=>({x:d.x,y:d.y,t:d.target}))}; });
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console.log('player pos in plaza:', pos.px, pos.py);
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console.log('doors:', JSON.stringify(pos.doors));
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// Now walk left toward bakery door (col 0, row 8 = 0,128). Player at ~(224, 276).
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// Need to go up to row 8 first. Walk up.
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await page.keyboard.down('w'); await page.waitForTimeout(2500); await page.keyboard.up('w'); await page.waitForTimeout(200);
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const afterUp = await page.evaluate(() => { const p=window.game.scene.getScene('PlazaScene').player; return {x:p.x,y:p.y}; });
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console.log('after walking up:', JSON.stringify(afterUp));
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// now walk left
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await page.keyboard.down('a');
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for (let i=0;i<20;i++){ await page.waitForTimeout(250); const a=await page.evaluate(()=>window.game.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key)); if(a.includes('BakeryScene')){ console.log('entered bakery at step',i); break; } }
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await page.keyboard.up('a');
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const finalScenes = await page.evaluate(() => window.game.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key));
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const finalPos = await page.evaluate(() => { try { return {x:window.game.scene.getScene('PlazaScene').player.x, y:window.game.scene.getScene('PlazaScene').player.y}; } catch(e){ return 'plaza gone'; } });
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console.log('final scenes:', JSON.stringify(finalScenes), 'pos:', JSON.stringify(finalPos));
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await browser.close();
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} catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }
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