WIP components (as built)
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@@ -223,7 +223,7 @@ func terminalPaint(p *ui.Painter, r ui.Rect, s *TerminalState, k theme.Tokens, f
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if st.Strike {
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ly = y + ch/2
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}
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codeRule(p, x0, x0+float32(end-col)*cw, ly, fg)
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internal.Rule(p, x0, x0+float32(end-col)*cw, ly, fg)
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}
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col = end
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}
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@@ -232,7 +232,7 @@ func terminalPaint(p *ui.Painter, r ui.Rect, s *TerminalState, k theme.Tokens, f
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continue
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}
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mr := ui.Rect{X: ox + float32(m.pos.Col)*cw, Y: y, W: float32(m.n) * cw, H: ch}
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codeRule(p, mr.X, mr.X+mr.W, y+ch-1, k.AccentText)
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internal.Rule(p, mr.X, mr.X+mr.W, y+ch-1, k.AccentText)
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if mi == s.current {
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p.Stroke(mr, k.AccentText, 1, 1.5)
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}
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@@ -248,7 +248,7 @@ func terminalPaint(p *ui.Painter, r ui.Rect, s *TerminalState, k theme.Tokens, f
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if s.preedit != "" {
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g := terminalShape(s, s.preedit, font)
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p.Glyphs(g, cr.X, cr.Y+base, k.AccentText)
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codeRule(p, cr.X, cr.X+float32(len([]rune(s.preedit)))*cw, cr.Y+ch-1, k.AccentText)
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internal.Rule(p, cr.X, cr.X+float32(len([]rune(s.preedit)))*cw, cr.Y+ch-1, k.AccentText)
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return
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}
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if !focused {
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