Foundation: tokens, theme, icons, i18n, Button, Spinner, gallery scaffold
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package mujica
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import (
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"github.com/egoist/mygo/ui"
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"mujicaui/internal"
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"mujicaui/theme"
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)
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// ButtonVariant is a button's emphasis. The zero value is Primary.
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type ButtonVariant int
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const (
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Primary ButtonVariant = iota
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Secondary
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Outline
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Ghost
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Danger
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)
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// ButtonOptions configure a Button.
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type ButtonOptions struct {
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Variant ButtonVariant
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// Icon goes before the label.
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Icon *ui.SVG
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Loading bool
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Disabled bool
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// Label names an icon-only button for assistive technology.
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Label string
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}
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// Button is a push button. Loading keeps its size and blocks clicks.
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func Button(c *ui.Context, label string, opts ButtonOptions) *ui.Element {
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k := Tokens(c)
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d := Density(c)
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b := ui.ButtonBase(c).MinHeight(d.ControlHeight()).MinWidth(theme.MinHitSize).
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Padding(0, d.Unit()*4).Gap(d.Unit()*2).Radius(theme.ControlRadius).
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Disabled(opts.Disabled || opts.Loading)
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internal.Ring(b, k.Focus, theme.ControlRadius)
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if opts.Label != "" {
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b.Label(opts.Label)
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}
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bg, fg, border := buttonColors(k, opts.Variant, b.Hovered() && !opts.Disabled, b.Pressed())
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b.Background(bg).TextColor(fg)
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if border.A > 0 {
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b.Border(theme.BorderWidth, border)
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}
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b.Children(func() {
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if opts.Loading {
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Spinner(c, SpinnerOptions{Size: 14, Color: fg})
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} else if opts.Icon != nil {
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ui.Icon(c, opts.Icon).Size(16, 16)
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}
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if label != "" {
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ui.Text(c, label).SingleLine()
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}
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})
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return b
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}
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func buttonColors(k theme.Tokens, v ButtonVariant, hover, pressed bool) (bg, fg, border ui.Color) {
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switch v {
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case Secondary:
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bg, fg, border = k.Surface, k.Text, k.ControlBorder
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case Outline:
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bg, fg, border = ui.Transparent, k.AccentText, k.AccentText
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case Ghost:
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bg, fg = ui.Transparent, k.AccentText
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case Danger:
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bg, fg = k.DangerFill, k.OnDanger
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if pressed {
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bg = k.DangerFill.Mix(ui.RGB(0, 0, 0), 0.25)
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} else if hover {
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bg = k.DangerFill.Mix(ui.RGB(0, 0, 0), 0.12)
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}
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return
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default:
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bg, fg = k.Accent, k.OnAccent
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if pressed {
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bg = k.AccentPressed
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} else if hover {
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bg = k.AccentHover
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}
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return
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}
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if pressed {
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bg = k.Selection
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} else if hover {
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bg = k.SurfaceHover
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}
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return
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}
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