Data: components 069-080
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package mujica
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import (
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"log/slog"
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"slices"
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"github.com/egoist/mygo/ui"
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"mujicaui/icons"
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"mujicaui/internal"
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"mujicaui/theme"
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)
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// TreeColumn is a column of a TreeTable; the first shows the arrows.
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type TreeColumn[K comparable] struct {
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// ID identifies the column in sort and layout; required, unique.
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ID string
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Title string
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// Width is in DIPs; 0 shares the room left. MinWidth bounds resizing.
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Width, MinWidth float32
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Align ui.Align
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// Compare orders siblings, as cmp.Compare does; nil makes the column unsortable.
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Compare func(a, b K) int
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// Cell builds the item's cell in this column; required.
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Cell func(item K)
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}
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// TreeTableOptions configure a TreeTable of items of type K.
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type TreeTableOptions[K comparable] struct {
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Columns []TreeColumn[K]
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Roots []K
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// Children returns an item's children: nil for a leaf, empty while unloaded; required.
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// Return a new slice when they change: sorted copies are cached by slice.
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Children func(item K) []K
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// Label returns an item's text, read out and matched by typing; required.
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Label func(item K) string
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// ItemStatus returns the load state of an item's children; nil means loaded.
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ItemStatus func(item K) DataStatus
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// Load asks for an item's children when it opens DataUnloaded, and on retry.
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Load func(item K)
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Multiple bool
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Empty string
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Status DataStatus
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Error string
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}
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// TreeTableState holds a TreeTable's sort, layout, open items and selection.
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type TreeTableState[K comparable] struct {
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// Sort orders siblings by a column; the header shows it.
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Sort ui.SortOrder
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// Layout is the column order and widths the user set.
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Layout ui.TableLayout
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// Selection holds the chosen items of a Multiple table.
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Selection ui.Selection[K]
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tree treeCore[K]
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sorted map[K]treeSorted[K]
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roots treeSorted[K]
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}
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// treeSorted caches one sibling list sorted, until its source or the sort changes.
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type treeSorted[K comparable] struct {
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src *K
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n int
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sort ui.SortOrder
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out []K
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}
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// Selected returns the chosen item, or the last chosen of a Multiple table.
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func (s *TreeTableState[K]) Selected() (K, bool) { return s.tree.sel, s.tree.has }
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// SetOpen opens or closes an item.
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func (s *TreeTableState[K]) SetOpen(item K, open bool) { s.tree.setOpen(item, open) }
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// IsOpen reports whether an item shows its children.
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func (s *TreeTableState[K]) IsOpen(item K) bool { return s.tree.outline.Open.Has(item) }
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// TreeTable shows a hierarchy in sortable, resizable columns, building only rows in view.
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func TreeTable[K comparable](c *ui.Context, s *TreeTableState[K], opts TreeTableOptions[K]) DataTableView {
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treeTableCheck(opts)
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k := Tokens(c)
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d := Density(c)
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t := &s.tree
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t.begin(opts.Label, &s.Selection, opts.Multiple)
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if s.sorted == nil {
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s.sorted = map[K]treeSorted[K]{}
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}
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var cmp func(a, b K) int
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cols := make([]ui.TableColumn, len(opts.Columns))
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for i, col := range opts.Columns {
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cols[i] = ui.TableColumn{ID: col.ID, Title: col.Title, Width: col.Width, MinWidth: col.MinWidth, Align: col.Align, Sortable: col.Compare != nil}
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if col.ID == s.Sort.Column && col.Compare != nil {
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cmp = col.Compare
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}
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}
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order := s.Sort
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sorted := func(src []K, cache *treeSorted[K]) []K {
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if cmp == nil || len(src) < 2 {
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return src
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}
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if cache.src == &src[0] && cache.n == len(src) && cache.sort == order {
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return cache.out
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}
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out := slices.Clone(src)
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slices.SortStableFunc(out, func(a, b K) int {
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if order.Descending {
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return cmp(b, a)
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}
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return cmp(a, b)
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})
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*cache = treeSorted[K]{src: &src[0], n: len(src), sort: order, out: out}
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return out
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}
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children := func(item K) []K {
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kids := opts.Children(item)
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if len(kids) < 2 || cmp == nil {
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return kids
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}
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cache := s.sorted[item]
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out := sorted(kids, &cache)
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s.sorted[item] = cache
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return out
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}
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var v DataTableView
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v.Element = ui.Column(c).MinHeight(0)
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v.Children(func() {
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if len(opts.Roots) == 0 {
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v.retry = dataPlaceholder(c, opts.Status, opts.Error, opts.Empty, msg(c, "list.empty"))
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return
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}
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roots := sorted(opts.Roots, &s.roots)
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before := s.Sort
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t.outline.List.Sort, t.outline.List.Columns = &s.Sort, s.Layout
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saved := c.Theme()
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th := *saved
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th.Spacing = d.ControlHeight() / 8
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c.SetTheme(&th)
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e := ui.OutlineTable(c, &t.outline, cols, roots, children, func(item K, col int) {
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if col > 0 {
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opts.Columns[col].Cell(item)
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return
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}
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ui.Row(c).Grow(1).MinWidth(0).Gap(d.Unit() * 2).AlignItems(ui.Center).Children(func() {
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ui.Row(c).Grow(1).MinWidth(0).AlignItems(ui.Center).Children(func() { opts.Columns[0].Cell(item) })
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t.itemStatus(c, item, opts.ItemStatus, opts.Load)
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if t.chosen(item, &s.Selection, opts.Multiple) {
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ui.Icon(c, icons.Must("check")).Size(16, 16).Shrink(0)
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}
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})
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})
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c.SetTheme(saved)
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e.Grow(1).MinHeight(0).Background(k.Surface).Border(theme.BorderWidth, k.Border).Radius(theme.ControlRadius)
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internal.Ring(e, k.Focus, theme.ControlRadius)
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s.Layout = t.outline.List.Columns
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v.sorted = s.Sort != before
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v.changed = e.Changed() && !v.sorted
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v.submitted = e.Submitted()
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v.retry = dataFooter(c, opts.Status, opts.Error)
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})
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t.end()
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if v.sorted {
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slog.Debug("mujica: tree_table sort", "column", s.Sort.Column, "descending", s.Sort.Descending)
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}
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return v
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}
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func treeTableCheck[K comparable](opts TreeTableOptions[K]) {
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if opts.Children == nil || opts.Label == nil || len(opts.Columns) == 0 {
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panic("mujica: TreeTable needs Columns, Children and Label")
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}
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seen := map[string]bool{}
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for _, col := range opts.Columns {
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if col.ID == "" || seen[col.ID] || col.Cell == nil {
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panic("mujica: TreeTable column needs a unique ID and Cell: " + col.ID)
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}
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seen[col.ID] = true
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}
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}
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