Split into category packages; module github.com/ZacharyZhang-NY/MujicaUI
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package code
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"github.com/ZacharyZhang-NY/MujicaUI/core"
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"github.com/ZacharyZhang-NY/MujicaUI/data"
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"github.com/ZacharyZhang-NY/MujicaUI/overlay"
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"github.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// Completion is one candidate of a CompletionMenu.
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type Completion struct {
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Label string
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Kind SymbolKind
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Detail string
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// Doc describes the chosen candidate below the list.
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Doc string
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}
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// CompletionMenuState is the highlighted candidate and place of a CompletionMenu.
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type CompletionMenuState struct {
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Selected int
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rows ui.ListState
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pending ui.Key
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}
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// CompletionMenuOptions configure a CompletionMenu.
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type CompletionMenuOptions struct {
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Disabled bool
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}
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// CompletionMenuResult carries the accepted candidate.
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type CompletionMenuResult struct {
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Element *ui.Element
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Accepted *Completion
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}
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// completionRows is how many candidates show before the list scrolls.
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const completionRows = 8
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// CompletionMenu shows candidates under the editor anchor.
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func CompletionMenu(c *ui.Context, anchor *ui.Element, open *bool, items []Completion, s *CompletionMenuState, opts CompletionMenuOptions) CompletionMenuResult {
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if anchor == nil || open == nil || s == nil {
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panic("mujica: CompletionMenu needs an anchor, open and a state")
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}
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for _, it := range items {
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if it.Kind < SymbolFunction || it.Kind > SymbolModule {
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panic("mujica: Completion kind out of range")
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}
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}
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var res CompletionMenuResult
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if opts.Disabled || anchor.IsDisabled() || len(items) == 0 {
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*open = false
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}
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if !*open {
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return res
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}
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s.Selected = max(0, min(s.Selected, len(items)-1))
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accept := func(i int) {
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it := items[i]
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res.Accepted = &it
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*open = false
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slog.Debug("mujica: completion_menu accept", "index", i)
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}
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move := func(d int) {
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s.Selected = (s.Selected + d + len(items)) % len(items)
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s.rows.ScrollIntoView(s.Selected)
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}
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// Take the menu keys before the editor does.
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anchor.HandleInput(func(ev ui.InputEvent) bool {
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if ev.Kind != ui.InputKeyDown || ev.Mods != 0 || !*open || anchor.IsDisabled() {
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return false
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}
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switch ev.Key {
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case ui.KeyDown, ui.KeyUp, ui.KeyTab, ui.KeyEnter, ui.KeyEscape:
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s.pending = ev.Key
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return true
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}
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return false
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})
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key := s.pending
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s.pending = 0
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switch key {
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case ui.KeyDown:
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move(1)
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case ui.KeyUp:
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move(-1)
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case ui.KeyTab, ui.KeyEnter:
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accept(s.Selected)
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return res
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case ui.KeyEscape:
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*open = false
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slog.Debug("mujica: completion_menu close")
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return res
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}
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k := core.Tokens(c)
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d := core.Density(c)
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b := anchor.Bounds()
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core.OverlayLayer(c, open)
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res.Element = ui.PopoverBase(c, anchor, open, func(panel *ui.Element) {
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core.OverlayStyle(c, panel, overlay.OverlayAnchored(c, panel, b))
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panel.Margin(4, 0, 0, 0).Padding(d.Unit()).Width(overlay.PopoverWide(c, 360)).MaxHeight(overlay.PopoverRoom(c, b)).
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Label(core.Msg(c, "completion_menu.label")).Role(ui.RoleList)
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chosen := s.Selected
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s.rows.Selected = &chosen
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s.rows.Label = func(i int) string { return items[i].Label }
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restore := data.DataSelectTheme(c, 0)
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list := ui.List(c, &s.rows, len(items), func(i int) {
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it := items[i]
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ui.Row(c).MinHeight(d.ControlHeight()).Padding(0, d.Unit()*2).Gap(d.Unit() * 2).AlignItems(ui.Center).Children(func() {
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CodeSelectMark(c, i == s.Selected)
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CodeBadge(c, symbolBadges[it.Kind], k.AccentText)
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CodeMono(c, it.Label).Grow(1).MinWidth(0)
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if it.Detail != "" {
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CodeCaption(c, it.Detail).MinWidth(0).Shrink(1)
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}
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})
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}).MaxHeight(d.ControlHeight() * completionRows).Shrink(1)
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restore()
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if list.Changed() && chosen >= 0 {
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accept(chosen)
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}
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if doc := items[s.Selected].Doc; doc != "" {
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ui.Text(c, doc).FontSize(core.FontSize(c, theme.CaptionSize)).TextColor(k.TextMuted).Padding(d.Unit()*2).
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BorderWidth(theme.BorderWidth, 0, 0, 0).BorderColor(k.Border).Shrink(0)
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}
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})
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return res
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}
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