Split into category packages; module github.com/ZacharyZhang-NY/MujicaUI

This commit is contained in:
ZacharyZhang-NY committed 2026-10-05 16:18:48 -04:00
1 parent 5a7e921c7e
commit 22b53e9e9e
1822 files changed
+24568 -21314

No files matched your search

+73
View File
@@ -0,0 +1,73 @@
package feedback
import (
"testing"
"time"
"github.com/egoist/mygo/ui"
"github.com/ZacharyZhang-NY/MujicaUI/core"
)
func TestStaggerRevealsInTurnOnce(t *testing.T) {
count := 5
tt, n := motionFrames(func(c *ui.Context) {
ui.Column(c).Children(func() {
Stagger(c, count, StaggerOptions{Interval: 50 * time.Millisecond}, func(i int) { ui.Textf(c, "Row %d", i) })
})
}, 300, 240)
if !tt.HasText("Row 0") || tt.HasText("Row 4") {
t.Fatalf("first frame: %q", tt.Texts())
}
time.Sleep(120 * time.Millisecond)
tt.Frame()
if !tt.HasText("Row 2") || tt.HasText("Row 4") {
t.Fatalf("after 120 ms: %q", tt.Texts())
}
time.Sleep(300 * time.Millisecond)
tt.Frame()
time.Sleep(250 * time.Millisecond)
tt.Frame()
if !tt.HasText("Row 4") || motionBusy(tt, n) {
t.Fatalf("did not finish and settle: %q", tt.Texts())
}
count = 6
tt.Frame()
if !tt.HasText("Row 5") {
t.Fatal("item added after the sequence waited")
}
}
func TestStaggerReducedMotionAndInvalid(t *testing.T) {
tt := ui.NewTester(func(c *ui.Context) {
core.Use(c, core.Settings{})
if c.Preferences().ReduceMotion {
Stagger(c, 3, StaggerOptions{}, func(i int) { ui.Textf(c, "Row %d", i) })
}
}, 300, 200)
tt.SetPreferences(ui.Preferences{ReduceMotion: true, TextScale: 1})
if !tt.HasText("Row 2") {
t.Fatalf("reduced motion staggered: %q", tt.Texts())
}
defer func() {
if recover() == nil {
t.Fatal("negative n did not panic")
}
}()
ui.Render(func(c *ui.Context) { core.Use(c, core.Settings{}); Stagger(c, -1, StaggerOptions{}, nil) }, 100, 50, 1)
}
func TestStaggerSnapshot(t *testing.T) {
snapshot(t, "stagger", 300, 140, func(c *ui.Context) {
ui.Column(c).Padding(16).Children(func() {
Stagger(c, 3, StaggerOptions{}, func(i int) { ui.Textf(c, "Guest %d arrives", i+1) })
})
})
}
func TestStaggerEmptySettles(t *testing.T) {
tt, n := motionFrames(func(c *ui.Context) { Stagger(c, 0, StaggerOptions{}, func(int) { t.Fatal("empty item built") }) }, 200, 80)
if motionBusy(tt, n) {
t.Fatal("empty stagger animated")
}
}