Split into category packages; module github.com/ZacharyZhang-NY/MujicaUI
This commit is contained in:
1822 files changed
+24568
-21314
No files matched your search
+138
@@ -0,0 +1,138 @@
|
||||
package input
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"log/slog"
|
||||
"math"
|
||||
"strconv"
|
||||
|
||||
"github.com/egoist/mygo/ui"
|
||||
|
||||
"github.com/ZacharyZhang-NY/MujicaUI/core"
|
||||
"github.com/ZacharyZhang-NY/MujicaUI/internal"
|
||||
"github.com/ZacharyZhang-NY/MujicaUI/theme"
|
||||
)
|
||||
|
||||
// RatingOptions configure a Rating. Max is 5 and Step 1 when zero.
|
||||
type RatingOptions struct {
|
||||
Max int
|
||||
// Step is the smallest change, such as 0.5 for half stars; it must divide 1.
|
||||
Step float64
|
||||
ReadOnly bool
|
||||
Disabled bool
|
||||
// Label names the rating; empty uses the built-in "Rating".
|
||||
Label string
|
||||
// ShowValue prints "3.5 / 5" beside the stars.
|
||||
ShowValue bool
|
||||
}
|
||||
|
||||
// Rating shows *value as stars and lets the pointer and arrows set it in steps.
|
||||
func Rating(c *ui.Context, value *float64, opts RatingOptions) core.ChoiceResult {
|
||||
n, step := opts.Max, opts.Step
|
||||
if n == 0 {
|
||||
n = 5
|
||||
}
|
||||
if step == 0 {
|
||||
step = 1
|
||||
}
|
||||
if n < 0 || step < 0 || step > 1 || math.Abs(1/step-math.Round(1/step)) > 1e-9 {
|
||||
panic(fmt.Sprintf("mujica: Rating Max %d, Step %v: Max must be positive and Step divide 1", opts.Max, opts.Step))
|
||||
}
|
||||
k := core.Tokens(c)
|
||||
size := core.Density(c).ControlHeight() * 0.6
|
||||
// Each star sits centered in a hit area of at least the minimum size.
|
||||
hit := max(size, theme.MinHitSize)
|
||||
label := opts.Label
|
||||
if label == "" {
|
||||
label = core.Msg(c, "rating.label")
|
||||
}
|
||||
parts := core.ChoiceResult{}
|
||||
set := func(v float64) {
|
||||
v = math.Max(0, math.Min(float64(n), math.Round(v/step)*step))
|
||||
if v != *value {
|
||||
slog.Debug("mujica: rating changed", "from", *value, "to", v)
|
||||
*value = v
|
||||
parts = core.NewChoiceResult(parts.Element, true)
|
||||
}
|
||||
}
|
||||
e := ui.Row(c).AlignItems(ui.Center).Gap(core.Density(c).Unit() * 2).Shrink(0)
|
||||
parts.Element = e
|
||||
e.Label(label)
|
||||
e.Disabled(opts.Disabled)
|
||||
disabled := e.IsDisabled()
|
||||
interactive := !opts.ReadOnly && !disabled
|
||||
if !disabled {
|
||||
e.Focusable()
|
||||
internal.Ring(e, k.Focus, theme.ControlRadius)
|
||||
}
|
||||
if interactive {
|
||||
e.Role(ui.RoleSlider).Cursor(ui.CursorPointer)
|
||||
switch {
|
||||
case e.Shortcut(0, ui.KeyRight), e.Shortcut(0, ui.KeyUp):
|
||||
set(*value + step)
|
||||
case e.Shortcut(0, ui.KeyLeft), e.Shortcut(0, ui.KeyDown):
|
||||
set(*value - step)
|
||||
case e.Shortcut(0, ui.KeyHome):
|
||||
set(0)
|
||||
case e.Shortcut(0, ui.KeyEnd):
|
||||
set(float64(n))
|
||||
}
|
||||
}
|
||||
e.Children(func() {
|
||||
stars := ui.Box(c).Size(hit*float32(n), hit).Shrink(0)
|
||||
shown, fill := *value, k.AccentText
|
||||
if interactive {
|
||||
at := func(x float32) float64 { return math.Ceil(float64(x/hit)/step-1e-9) * step }
|
||||
if _, _, ok := stars.Dragged(); ok {
|
||||
x, _, _ := stars.PointerPosition()
|
||||
set(at(x))
|
||||
shown = *value
|
||||
} else if x, _, over := stars.PointerPosition(); over {
|
||||
shown, fill = math.Max(step, math.Min(float64(n), at(x))), k.AccentText.Alpha(0.6)
|
||||
}
|
||||
}
|
||||
stars.Draw(func(p *ui.Painter, r ui.Rect) {
|
||||
for i := range n {
|
||||
cell := ui.Rect{X: r.X + float32(i)*hit + (hit-size)/2, Y: r.Y + (hit-size)/2, W: size, H: size}
|
||||
path := ratingStar(cell)
|
||||
p.StrokePath(path, 1.25, k.ControlBorder)
|
||||
part := float32(math.Max(0, math.Min(1, shown-float64(i))))
|
||||
if part > 0 {
|
||||
p.Clip(ui.Rect{X: cell.X, Y: cell.Y, W: cell.W * part, H: cell.H}, 0, func() {
|
||||
p.FillPath(path, fill)
|
||||
p.StrokePath(path, 1.25, fill)
|
||||
})
|
||||
}
|
||||
}
|
||||
})
|
||||
if opts.ShowValue {
|
||||
ui.Text(c, fmt.Sprintf("%s / %d", strconv.FormatFloat(*value, 'f', -1, 64), n)).
|
||||
TextColor(k.TextMuted).FontFeatures("tnum").SingleLine()
|
||||
}
|
||||
})
|
||||
e.Description(fmt.Sprintf(core.Msg(c, "rating.value"), strconv.FormatFloat(*value, 'f', -1, 64), n))
|
||||
return parts
|
||||
}
|
||||
|
||||
// ratingStar returns a five-pointed star inset in r.
|
||||
func ratingStar(r ui.Rect) *ui.Path {
|
||||
var p ui.Path
|
||||
cx, cy := r.X+r.W/2, r.Y+r.H*0.54
|
||||
outer := r.W * 0.42
|
||||
inner := outer * 0.45
|
||||
for i := range 10 {
|
||||
rad := outer
|
||||
if i%2 == 1 {
|
||||
rad = inner
|
||||
}
|
||||
a := -math.Pi/2 + float64(i)*math.Pi/5
|
||||
x, y := cx+rad*float32(math.Cos(a)), cy+rad*float32(math.Sin(a))
|
||||
if i == 0 {
|
||||
p.MoveTo(x, y)
|
||||
} else {
|
||||
p.LineTo(x, y)
|
||||
}
|
||||
}
|
||||
p.Close()
|
||||
return &p
|
||||
}
|
||||
Reference in new issue
Block a user