WIP components (as built)

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ZacharyZhang-NY committed 2026-10-05 15:51:57 -04:00
1 parent 299e5fe720
commit 4b8fdf8df7
71 files changed
+3241 -468

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+7 -3
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@@ -28,7 +28,7 @@ type PresenceOptions struct {
Duration time.Duration
}
// presenceMotion is where content of kind comes from and goes to.
// presenceMotion is where content comes from and goes.
func presenceMotion(kind PresenceKind) *ui.Motion {
switch kind {
case PresenceFade:
@@ -43,7 +43,7 @@ func presenceMotion(kind PresenceKind) *ui.Motion {
type presenceState struct{ shown bool }
// Presence builds content while show is true; it enters and exits with motion, removed once the exit ends.
// Presence builds content while show, entering and exiting with motion.
func Presence(c *ui.Context, show bool, opts PresenceOptions, content func()) *ui.Element {
m := presenceMotion(opts.Kind)
if opts.Duration < 0 {
@@ -61,10 +61,14 @@ func Presence(c *ui.Context, show bool, opts PresenceOptions, content func()) *u
}
holder.Children(func() {
if !show {
if c.Preferences().ReduceMotion {
// Rebuilding the empty slot cancels MyGo's active exit.
ui.Column(c).Key("presence").Invisible().Transition(ui.ElementTransition{Duration: d, Position: true})
}
return
}
box := ui.Column(c).AlignItems(ui.Stretch).Key("presence")
box.Transition(ui.ElementTransition{Duration: d, Enter: m, Exit: m})
box.Transition(ui.ElementTransition{Duration: Motion(c, d), Enter: m, Exit: m})
box.Children(content)
})
return holder