WIP components (as built)
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@@ -20,13 +20,11 @@ type StaggerOptions struct {
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}
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type staggerState struct {
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born time.Time
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shown int
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done bool
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born time.Time
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done bool
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}
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// Stagger builds n items, each entering after the one before, once when it first appears.
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// Items added after the sequence ends appear with their own entry.
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// Stagger builds n items entering one after another, once.
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func Stagger(c *ui.Context, n int, opts StaggerOptions, item func(i int)) *ui.Element {
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if n < 0 || opts.Interval < 0 || opts.Duration < 0 {
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panic("mujica: Stagger needs non-negative n, Interval and Duration")
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@@ -44,11 +42,14 @@ func Stagger(c *ui.Context, n int, opts StaggerOptions, item func(i int)) *ui.El
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}
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st := ui.Local(box, "stagger", func() *staggerState { return &staggerState{born: c.Now()} })
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s := *st
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if n == 0 {
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return box
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}
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upto := n
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if !s.done && !c.Preferences().ReduceMotion {
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upto = min(n, 1+int(c.Now().Sub(s.born)/every))
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if upto < n {
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c.After(s.born.Add(time.Duration(upto) * every).Sub(c.Now()))
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box.DrawOver(func(*ui.Painter, ui.Rect) { c.After(s.born.Add(time.Duration(upto) * every).Sub(c.Now())) })
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} else {
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s.done = true
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slog.Debug("mujica: stagger done", "items", n)
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@@ -64,7 +65,7 @@ func Stagger(c *ui.Context, n int, opts StaggerOptions, item func(i int)) *ui.El
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box.Children(func() {
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for i := range upto {
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ui.Column(c).Key(i).AlignItems(ui.Stretch).
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Transition(ui.ElementTransition{Duration: d, Enter: enter}).Children(func() { item(i) })
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Transition(ui.ElementTransition{Duration: Motion(c, d), Enter: enter}).Children(func() { item(i) })
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}
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})
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return box
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