WIP components (as built)
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+2754
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+53
-14
@@ -9,7 +9,7 @@ import (
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"mujicaui/internal"
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)
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// UptimeDay is one day's availability, 0 to 1; NaN means no data.
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// UptimeDay holds availability; NaN marks missing data.
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type UptimeDay struct {
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Date Date
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Uptime float64
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@@ -20,11 +20,11 @@ type UptimeDay struct {
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// UptimeBarOptions configure an UptimeBar; Frame.Height 0 means 36.
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type UptimeBarOptions struct {
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Frame ChartFrame
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// Degraded and Down are the uptime limits below which a day is marked; zero means 0.999 and 0.95.
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// Degraded and Down default to 0.999 and 0.95.
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Degraded, Down float64
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}
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// UptimeBar draws one bar per day by availability; hover or arrows read a day's detail.
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// UptimeBar shows daily availability with pointer and keyboard readouts.
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func UptimeBar(c *ui.Context, days []UptimeDay, opts UptimeBarOptions) ChartResult {
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deg, down := opts.Degraded, opts.Down
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if deg == 0 {
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@@ -36,17 +36,22 @@ func UptimeBar(c *ui.Context, days []UptimeDay, opts UptimeBarOptions) ChartResu
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if !(down < deg && deg <= 1 && down > 0) {
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panic("mujica: UptimeBar needs 0 < Down < Degraded <= 1")
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}
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for i, d := range days {
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if !math.IsNaN(d.Uptime) && (d.Uptime < 0 || d.Uptime > 1) {
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panic(fmt.Sprintf("mujica: UptimeBar day %d uptime %v outside 0..1", i, d.Uptime))
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}
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}
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if opts.Frame.Height == 0 {
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opts.Frame.Height = 36
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}
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k := Tokens(c)
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ch := newChart(c, opts.Frame)
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n := len(days)
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cache := ui.Local(ch.res.Element, "mujica.uptime", func() uptimeCache { return uptimeCache{} })
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if cache.key != chartID(days) {
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for i, d := range days {
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if !math.IsNaN(d.Uptime) && (d.Uptime < 0 || d.Uptime > 1) {
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panic(fmt.Sprintf("mujica: UptimeBar day %d outside 0..1", i))
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}
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}
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cache.key, cache.width = chartID(days), -1
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}
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band := func(r ui.Rect) internal.Band { return internal.Band{N: n, R0: r.X, R1: r.X + r.W, Pad: 0.25} }
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level := func(v float64) int { // 0 ok, 1 degraded, 2 down, 3 no data
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switch {
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@@ -59,19 +64,27 @@ func UptimeBar(c *ui.Context, days []UptimeDay, opts UptimeBarOptions) ChartResu
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}
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return 0
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}
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pal := internal.Palette(k)
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words := [...]string{msg(c, "uptime_bar.ok"), msg(c, "uptime_bar.degraded"), msg(c, "uptime_bar.down"), msg(c, "uptime_bar.nodata")}
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res, _ := ch.build(chartSpec{
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n: n,
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draw: func(p *ui.Painter, r ui.Rect, active int) {
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b := band(r)
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for i, d := range days {
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x, w := internal.Snap(p, b.Start(i)), max(b.Width(), 1)
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cache.prepare(days, max(1, int(math.Ceil(float64(r.W*p.Scale())))))
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for _, slot := range cache.slots {
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d := days[slot.index]
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x, w := internal.Snap(p, b.Start(slot.first)), max(b.Start(slot.last)+b.Width()-b.Start(slot.first), 1)
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lv := level(d.Uptime)
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col := [...]ui.Color{k.Success, k.Warning, k.Danger, k.Border}[lv]
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// Shorter bars mark bad days, so color is not the only cue.
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col := [...]ui.Color{pal[2], pal[3], k.Danger, k.TextMuted}[lv]
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// Shorter bars distinguish degraded days and outages.
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h := r.H * [...]float32{1, 0.75, 0.5, 1}[lv]
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p.Fill(ui.Rect{X: x, Y: r.Y + r.H - h, W: w, H: h}, col, 1)
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if i == active {
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bar := ui.Rect{X: x, Y: r.Y + r.H - h, W: w, H: h}
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if lv == 3 {
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p.Stroke(bar, col, 1, 1)
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} else {
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p.Fill(bar, col, 1)
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}
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if active >= slot.first && active <= slot.last {
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p.Stroke(ui.Rect{X: x - 2, Y: r.Y - 2, W: w + 4, H: r.H + 4}, k.Focus, 2, 1.5)
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}
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}
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@@ -94,3 +107,29 @@ func UptimeBar(c *ui.Context, days []UptimeDay, opts UptimeBarOptions) ChartResu
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})
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return res
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}
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type uptimeSlot struct{ first, last, index int }
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type uptimeCache struct {
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key string
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width int
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slots []uptimeSlot
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}
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func (s *uptimeCache) prepare(days []UptimeDay, width int) {
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if s.width == width {
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return
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}
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s.width, s.slots = width, s.slots[:0]
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n := len(days)
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for first := 0; first < n; {
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last := min(n-1, max(first, ((first*width/n+1)*n-1)/width))
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index := first
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for i := first + 1; i <= last; i++ {
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if math.IsNaN(days[index].Uptime) || !math.IsNaN(days[i].Uptime) && days[i].Uptime < days[index].Uptime {
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index = i
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}
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}
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s.slots = append(s.slots, uptimeSlot{first, last, index})
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first = last + 1
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}
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}
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