Upgrade MyGo to v0.5.5

MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
ZacharyZhang-NYandClaude Opus 5.5 committed 2026-10-17 01:37:54 -04:00
1 parent bc716d27be
commit bcce34cda1
603 files changed
+1366 -1277

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@@ -20,12 +20,12 @@ func codeFont(c *ui.Context) ui.Font {
}
// CodeMono is a single-line monospace text.
func CodeMono(c *ui.Context, s string) *ui.Element {
func CodeMono(c *ui.Context, s string) ui.Element {
return ui.Text(c, s).Font(theme.MonoFont).FontSize(core.FontSize(c, CodeSize)).SingleLine()
}
// CodeCaption is muted caption text.
func CodeCaption(c *ui.Context, s string) *ui.Element {
func CodeCaption(c *ui.Context, s string) ui.Element {
return ui.Text(c, s).FontSize(core.FontSize(c, theme.CaptionSize)).TextColor(core.Tokens(c).TextMuted).SingleLine()
}
@@ -116,13 +116,13 @@ func CodeMatchSpans(c *ui.Context, text, query string) []ui.Span {
}
// CodePanel is a framed surface holding a code tool.
func CodePanel(c *ui.Context) *ui.Element {
func CodePanel(c *ui.Context) ui.Element {
k := core.Tokens(c)
return ui.Column(c).MinHeight(0).Background(k.Surface).Border(theme.BorderWidth, k.Border).Radius(theme.ControlRadius).Clip()
}
// CodeHeader is a panel's top strip of tools.
func CodeHeader(c *ui.Context, fn func()) *ui.Element {
func CodeHeader(c *ui.Context, fn func()) ui.Element {
k := core.Tokens(c)
u := core.Density(c).Unit()
return ui.Row(c).Shrink(0).MinHeight(theme.MinHitSize+2*u).Padding(u, u*2).Gap(u*2).AlignItems(ui.Center).
@@ -140,7 +140,7 @@ func CodeSelectMark(c *ui.Context, on bool) {
}
// CodeRows builds a growing virtual list with marks.
func CodeRows(c *ui.Context, s *ui.ListState, n int, row func(i int)) *ui.Element {
func CodeRows(c *ui.Context, s *ui.ListState, n int, row func(i int)) ui.Element {
d := core.Density(c)
restore := data.DataSelectTheme(c, 0)
defer restore()