Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -49,8 +49,14 @@ func terminalMetrics(f ui.Font) (cw, ch, base float32) {
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return cw, ch, (ch-m.Ascent-m.Descent)/2 + m.Ascent
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}
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// terminalPointer is the selection drag and focus target kept across frames.
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type terminalPointer struct {
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handle ui.Handle
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down bool
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}
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// Terminal draws a TerminalState and sends input to the PTY.
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func Terminal(c *ui.Context, s *TerminalState, opts TerminalOptions) *ui.Element {
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func Terminal(c *ui.Context, s *TerminalState, opts TerminalOptions) ui.Element {
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if s == nil {
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panic("mujica: Terminal needs a TerminalState")
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}
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@@ -94,13 +100,17 @@ func Terminal(c *ui.Context, s *TerminalState, opts TerminalOptions) *ui.Element
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return TerminalPos{Line: len(s.back) - s.offset + row, Col: col}
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}
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anchor := ui.Local(e, "terminal.anchor", func() TerminalPos { return TerminalPos{} })
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ptr := ui.Local(e, "terminal.pointer", func() terminalPointer { return terminalPointer{} })
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e.Bind(&ptr.handle)
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disabled := e.IsDisabled()
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svc := c.Services()
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e.HandleInput(func(ev ui.InputEvent) bool {
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if e.IsDisabled() {
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if disabled {
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return false
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}
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switch ev.Kind {
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case ui.InputKeyDown:
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return terminalKey(c, s, ev, send)
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return terminalKey(svc, s, ev, send)
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case ui.InputText:
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send(ev.Text)
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return true
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@@ -117,15 +127,18 @@ func Terminal(c *ui.Context, s *TerminalState, opts TerminalOptions) *ui.Element
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if ev.Button != 0 {
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return false
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}
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e.Focus()
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ptr.down = true
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ptr.handle.Focus()
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*anchor = cell(ev.X, ev.Y)
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s.selOn = false
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return true
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case ui.InputPointerMove:
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if e.Pressed() {
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if ptr.down {
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s.Select(*anchor, cell(ev.X, ev.Y))
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}
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return true
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case ui.InputPointerUp:
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ptr.down = false
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}
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return false
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})
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@@ -144,7 +157,7 @@ func Terminal(c *ui.Context, s *TerminalState, opts TerminalOptions) *ui.Element
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}
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// terminalKey encodes a key, handling copy, paste and scrollback.
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func terminalKey(c *ui.Context, s *TerminalState, ev ui.InputEvent, send func(string)) bool {
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func terminalKey(svc ui.Services, s *TerminalState, ev ui.InputEvent, send func(string)) bool {
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clip := ui.Super
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if runtime.GOOS != "darwin" {
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clip = ui.Ctrl | ui.Shift
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@@ -152,12 +165,12 @@ func terminalKey(c *ui.Context, s *TerminalState, ev ui.InputEvent, send func(st
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switch {
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case ev.Mods == clip && ev.Key == ui.KeyC:
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if t := s.Selection(); t != "" {
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c.WriteClipboard(t)
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svc.WriteClipboard(t)
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slog.Debug("mujica: terminal copy", "runes", len([]rune(t)))
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}
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return true
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case ev.Mods == clip && ev.Key == ui.KeyV:
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if t := c.ReadClipboard(); t != "" {
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if t := svc.ReadClipboard(); t != "" {
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send(t)
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}
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return true
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