Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -97,7 +97,7 @@ func Carousel(c *ui.Context, index *int, n int, opts CarouselOptions, slide func
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ui.Column(c).Grow(1).MinWidth(0).FillHeight().Clip().Background(k.Surface).Border(theme.BorderWidth, k.Border).Radius(theme.CardRadius).
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Role(ui.RoleGroup).Label(fmt.Sprintf(core.Msg(c, "carousel.position"), *index+1, n)).Children(func() {
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if n > 0 {
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ui.Column(c).Key(*index).Grow(1).Children(func() { slide(*index) })
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ui.Column(c.Key(*index)).Grow(1).Children(func() { slide(*index) })
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}
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})
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next := input.Button(c, "", input.ButtonOptions{Variant: input.Ghost, Icon: icons.Must("chevron-right"), Label: core.Msg(c, "carousel.next"), Disabled: n < 2 || !wrap && *index == n-1})
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@@ -133,7 +133,7 @@ func Carousel(c *ui.Context, index *int, n int, opts CarouselOptions, slide func
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}
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// carouselDot is a position button: a filled diamond for the current slide.
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func carouselDot(c *ui.Context, i, n int, on bool) *ui.Element {
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func carouselDot(c *ui.Context, i, n int, on bool) ui.Element {
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k := core.Tokens(c)
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b := ui.ButtonBase(c).Size(theme.MinHitSize, theme.MinHitSize).Radius(theme.ControlRadius).
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Label(fmt.Sprintf(core.Msg(c, "carousel.position"), i+1, n)).Role(ui.RoleTab).Selected(on)
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@@ -154,7 +154,7 @@ func carouselDot(c *ui.Context, i, n int, on bool) *ui.Element {
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}
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// carouselPause is the pause button: two bars, or a play triangle while paused.
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func carouselPause(c *ui.Context, paused bool) *ui.Element {
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func carouselPause(c *ui.Context, paused bool) ui.Element {
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k := core.Tokens(c)
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label := core.Msg(c, "carousel.pause")
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if paused {
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