Upgrade MyGo to v0.5.5

MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
ZacharyZhang-NYandClaude Opus 5.5 committed 2026-10-17 01:37:54 -04:00
1 parent bc716d27be
commit bcce34cda1
603 files changed
+1366 -1277

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+4 -4
View File
@@ -55,7 +55,7 @@ func Collapsible(c *ui.Context, open *bool, opts CollapsibleOptions, content fun
ui.Text(c, opts.Title).FontWeight(600).SingleLine()
}
})
if panel := collapsiblePanel(c, *open, prog, content); panel != nil {
if panel := collapsiblePanel(c, *open, prog, content); panel.Valid() {
panel.Padding(u*2, u*2, u*2, u*8).Gap(u * 2)
}
})
@@ -73,13 +73,13 @@ func collapsibleTarget(open bool) float32 {
}
// collapsiblePanel builds fn while open or animating, clipped to its progress.
func collapsiblePanel(c *ui.Context, open bool, prog float32, fn func()) *ui.Element {
func collapsiblePanel(c *ui.Context, open bool, prog float32, fn func()) ui.Element {
if !open && prog == 0 {
return nil
return ui.Element{}
}
// Closing content takes no input or focus while it shrinks away.
clip := ui.Column(c).Shrink(0).Disabled(!open)
var inner *ui.Element
var inner ui.Element
clip.Children(func() {
inner = ui.Column(c).Shrink(0)
inner.Children(fn)