Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -55,7 +55,7 @@ func Collapsible(c *ui.Context, open *bool, opts CollapsibleOptions, content fun
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ui.Text(c, opts.Title).FontWeight(600).SingleLine()
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}
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})
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if panel := collapsiblePanel(c, *open, prog, content); panel != nil {
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if panel := collapsiblePanel(c, *open, prog, content); panel.Valid() {
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panel.Padding(u*2, u*2, u*2, u*8).Gap(u * 2)
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}
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})
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@@ -73,13 +73,13 @@ func collapsibleTarget(open bool) float32 {
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}
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// collapsiblePanel builds fn while open or animating, clipped to its progress.
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func collapsiblePanel(c *ui.Context, open bool, prog float32, fn func()) *ui.Element {
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func collapsiblePanel(c *ui.Context, open bool, prog float32, fn func()) ui.Element {
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if !open && prog == 0 {
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return nil
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return ui.Element{}
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}
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// Closing content takes no input or focus while it shrinks away.
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clip := ui.Column(c).Shrink(0).Disabled(!open)
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var inner *ui.Element
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var inner ui.Element
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clip.Children(func() {
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inner = ui.Column(c).Shrink(0)
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inner.Children(fn)
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