Upgrade MyGo to v0.5.5

MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
ZacharyZhang-NYandClaude Opus 5.5 committed 2026-10-17 01:37:54 -04:00
1 parent bc716d27be
commit bcce34cda1
603 files changed
+1366 -1277

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+7 -7
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@@ -13,9 +13,9 @@ import (
// InputResult is a value input's outer element and its events.
type InputResult struct {
Element *ui.Element
Element ui.Element
// Input is the text field inside, for focus and keys.
Input *ui.Element
Input ui.Element
changed bool
submitted bool
}
@@ -27,7 +27,7 @@ func (r InputResult) Changed() bool { return r.changed }
func (r InputResult) Submitted() bool { return r.submitted }
// NewInputResult reports a text control built from parts in another component.
func NewInputResult(e, input *ui.Element, changed, submitted bool) InputResult {
func NewInputResult(e, input ui.Element, changed, submitted bool) InputResult {
return InputResult{e, input, changed, submitted}
}
@@ -55,7 +55,7 @@ func TextInput(c *ui.Context, value *string, opts TextInputOptions) InputResult
}
var r InputResult
look := &textInputLook{disabled: opts.Disabled, readOnly: opts.ReadOnly, err: opts.Error}
r.Element, r.Input = textInputFrame(c, look, func(frame *ui.Element) *ui.Element {
r.Element, r.Input = textInputFrame(c, look, func(frame ui.Element) ui.Element {
if opts.Leading != nil {
opts.Leading()
}
@@ -85,7 +85,7 @@ type textInputLook struct {
}
// textInputFrame builds the bordered field around what build returns as the input.
func textInputFrame(c *ui.Context, look *textInputLook, build func(frame *ui.Element) *ui.Element, footer func()) (outer, in *ui.Element) {
func textInputFrame(c *ui.Context, look *textInputLook, build func(frame ui.Element) ui.Element, footer func()) (outer, in ui.Element) {
k := core.Tokens(c)
d := core.Density(c)
outer = ui.Column(c).Gap(d.Unit()).Shrink(0).Disabled(look.disabled)
@@ -147,7 +147,7 @@ func textInputFrame(c *ui.Context, look *textInputLook, build func(frame *ui.Ele
}
// TextInputEditor builds the MyGo editor; a locked one edits a copy, undone at once.
func TextInputEditor(c *ui.Context, frame *ui.Element, value *string, locked bool, base func(*ui.Context, *string) *ui.Element) *ui.Element {
func TextInputEditor(c *ui.Context, frame ui.Element, value *string, locked bool, base func(*ui.Context, *string) ui.Element) ui.Element {
if !locked {
return base(c, value)
}
@@ -159,7 +159,7 @@ func TextInputEditor(c *ui.Context, frame *ui.Element, value *string, locked boo
}
// textInputClear builds the clear button and reports a clear by click or Escape.
func textInputClear(c *ui.Context, in *ui.Element) bool {
func textInputClear(c *ui.Context, in ui.Element) bool {
k := core.Tokens(c)
b := ui.Box(c).Size(theme.MinHitSize, theme.MinHitSize).Shrink(0).Center().Radius(theme.ControlRadius).
Role(ui.RoleButton).Label(core.Msg(c, "text_input.clear")).Cursor(ui.CursorPointer)