Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -40,7 +40,7 @@ type SplitPaneOptions struct {
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// SplitPaneResult is a SplitPane and its events in this frame.
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type SplitPaneResult struct {
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Element *ui.Element
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Element ui.Element
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Resized bool
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Toggled bool
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}
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@@ -80,7 +80,7 @@ func SplitPane(c *ui.Context, state *SplitPaneState, opts SplitPaneOptions, firs
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var res SplitPaneResult
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e.Children(func() {
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// Sizes come from this inner box: the caller's border and padding stay outside it.
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in := ui.Row(c).Key("in").Grow(1).MinWidth(0).AlignItems(ui.Stretch)
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in := ui.Row(c.Key("in")).Grow(1).MinWidth(0).AlignItems(ui.Stretch)
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if opts.Vertical {
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in.Column().MinHeight(0)
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}
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@@ -94,7 +94,7 @@ func SplitPane(c *ui.Context, state *SplitPaneState, opts SplitPaneOptions, firs
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}
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// splitPaneBuild lays the panes, divider and drag handle out in the inner box in.
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func splitPaneBuild(c *ui.Context, in *ui.Element, state *SplitPaneState, opts SplitPaneOptions, lo, minSecond float32, res *SplitPaneResult, first, second func()) {
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func splitPaneBuild(c *ui.Context, in ui.Element, state *SplitPaneState, opts SplitPaneOptions, lo, minSecond float32, res *SplitPaneResult, first, second func()) {
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k := core.Tokens(c)
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u := core.Density(c).Unit()
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was := in.Bounds()
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@@ -123,7 +123,7 @@ func splitPaneBuild(c *ui.Context, in *ui.Element, state *SplitPaneState, opts S
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}
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firstShown := !(state.Collapsed && opts.Collapsible == SplitPaneFirst)
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secondShown := !(state.Collapsed && opts.Collapsible == SplitPaneSecond)
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along := func(el *ui.Element, v float32) {
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along := func(el ui.Element, v float32) {
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if opts.Vertical {
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el.Height(v)
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} else {
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@@ -132,7 +132,7 @@ func splitPaneBuild(c *ui.Context, in *ui.Element, state *SplitPaneState, opts S
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}
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in.Children(func() {
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if firstShown {
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a := ui.Box(c).Key("first").Shrink(0).Clip()
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a := ui.Box(c.Key("first")).Shrink(0).Clip()
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switch {
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case !secondShown:
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a.Grow(1).Shrink(1)
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@@ -145,7 +145,7 @@ func splitPaneBuild(c *ui.Context, in *ui.Element, state *SplitPaneState, opts S
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}
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a.Children(first)
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}
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div := ui.Box(c).Key("divider").Shrink(0).Focusable().FocusRing(false).Role(ui.RoleSplitter).Label(core.Msg(c, "split_pane.divider"))
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div := ui.Box(c.Key("divider")).Shrink(0).Focusable().FocusRing(false).Role(ui.RoleSplitter).Label(core.Msg(c, "split_pane.divider"))
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along(div, theme.BorderWidth)
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if state.Collapsed {
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div.Description(core.Msg(c, "split_pane.collapsed"))
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@@ -154,7 +154,7 @@ func splitPaneBuild(c *ui.Context, in *ui.Element, state *SplitPaneState, opts S
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}
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splitPaneKeys(c, div, state, opts, lo, hi, u, resize, toggle)
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if secondShown {
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b := ui.Box(c).Key("second").Grow(1).Shrink(1).Clip()
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b := ui.Box(c.Key("second")).Grow(1).Shrink(1).Clip()
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if opts.Vertical {
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b.MinHeight(0)
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} else {
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@@ -170,7 +170,7 @@ func splitPaneBuild(c *ui.Context, in *ui.Element, state *SplitPaneState, opts S
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at = total - theme.BorderWidth
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}
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grip := 1.5 * u
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handle := ui.Box(c).Key("handle").Absolute()
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handle := ui.Box(c.Key("handle")).Absolute()
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if opts.Vertical {
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handle.Left(0).Right(0).Top(at - (grip-1)/2).Height(grip).Cursor(ui.CursorResizeNS)
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} else {
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@@ -238,7 +238,7 @@ func splitPaneFollow(state *SplitPaneState, opts SplitPaneOptions, want, lo, min
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}
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// splitPaneKeys moves the divider with the arrows, Home and End, and toggles the collapsible pane with Enter.
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func splitPaneKeys(c *ui.Context, div *ui.Element, state *SplitPaneState, opts SplitPaneOptions, lo, hi, u float32, resize func(float32), toggle func()) {
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func splitPaneKeys(c *ui.Context, div ui.Element, state *SplitPaneState, opts SplitPaneOptions, lo, hi, u float32, resize func(float32), toggle func()) {
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back, forth := ui.KeyLeft, ui.KeyRight
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if opts.Vertical {
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back, forth = ui.KeyUp, ui.KeyDown
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