package mujica import ( "fmt" "log/slog" "time" "github.com/egoist/mygo/ui" "mujicaui/internal" "mujicaui/theme" ) // HoldToConfirmOptions configure a HoldToConfirm. type HoldToConfirmOptions struct { // Duration is how long to hold; zero is 1.5 s. Duration time.Duration Disabled bool } // holdToConfirmState tracks one hold: by key or pointer, since start. type holdToConfirmState struct { key, done bool start time.Time } // step advances the hold to now; it reports completion once per hold. func (s *holdToConfirmState) step(held bool, now time.Time, d time.Duration) (progress float64, confirmed bool) { switch { case !held: s.start, s.done = time.Time{}, false return 0, false case s.done: return 1, false case s.start.IsZero(): s.start = now } progress = min(1, float64(now.Sub(s.start))/float64(d)) if progress >= 1 { s.done = true return 1, true } return progress, false } // HoldToConfirm runs a dangerous action only after the pointer or Space is held for Duration. func HoldToConfirm(c *ui.Context, label string, opts HoldToConfirmOptions) ChoiceResult { if label == "" { panic("mujica: HoldToConfirm needs a label") } if opts.Duration < 0 { panic("mujica: negative HoldToConfirm Duration") } d := opts.Duration if d == 0 { d = 1500 * time.Millisecond } k := Tokens(c) den := Density(c) b := ui.ButtonBase(c).MinHeight(den.ControlHeight()).MinWidth(theme.MinHitSize).Padding(0, den.Unit()*4). Radius(theme.ControlRadius).Disabled(opts.Disabled).Description(msg(c, "hold_to_confirm.hint")).Clip() internal.Ring(b, k.Focus, theme.ControlRadius) st := ui.Local(b, "hold_to_confirm", func() *holdToConfirmState { return &holdToConfirmState{} }) s := *st // Space holds; Enter and Space never click, so no single key press confirms. b.HandleInput(func(ev ui.InputEvent) bool { if ev.Key != ui.KeySpace && ev.Key != ui.KeyEnter || b.IsDisabled() { return false } if ev.Key == ui.KeySpace && (ev.Kind == ui.InputKeyDown || ev.Kind == ui.InputKeyUp) { s.key = ev.Kind == ui.InputKeyDown } return true }) _ = b.Clicked() // a click alone does nothing; it keeps the base pressable disabled := b.IsDisabled() held := !disabled && (s.key || b.Pressed()) if !b.Focused() { s.key = false held = !disabled && b.Pressed() } progress, confirmed := s.step(held, c.Now(), d) still := c.Preferences().ReduceMotion if held && !confirmed && progress < 1 { if still { c.After(100 * time.Millisecond) } else { c.AnimationFrame() } } bg, fg, _ := buttonColors(k, Danger, b.Hovered() && !disabled, false) b.Background(bg).TextColor(fg) text := label if held && still && progress < 1 { left := d - time.Duration(progress*float64(d)) text = fmt.Sprintf(msg(c, "hold_to_confirm.left"), left.Seconds()) } b.Draw(func(p *ui.Painter, r ui.Rect) { if progress > 0 && !still { p.Fill(ui.Rect{X: r.X, Y: r.Y, W: r.W * float32(progress), H: r.H}, k.OnDanger.Alpha(0.28), 0) } }) // Room for the countdown, so the width holds. w1, _ := c.MeasureText(0, ui.Span{Text: label}) w2, _ := c.MeasureText(0, ui.Span{Text: fmt.Sprintf(msg(c, "hold_to_confirm.left"), d.Seconds())}) b.MinWidth(max(w1, w2) + den.Unit()*8) b.Children(func() { ui.Text(c, text).SingleLine() }) if confirmed { c.Announce(msg(c, "hold_to_confirm.done")) slog.Debug("mujica: hold_to_confirm confirmed", "label", label) } return ChoiceResult{b, confirmed} }