package mujica import ( "log/slog" "strings" "github.com/egoist/mygo/ui" "mujicaui/icons" "mujicaui/theme" ) // SlashCommand is one command of a SlashCommandMenu. type SlashCommand struct { // Name is typed after the slash; required, without spaces. Name string Description string } // SlashCommandResult is the menu's popup panel, nil while closed, and the command chosen this frame. type SlashCommandResult struct { Element *ui.Element chosen SlashCommand ok bool } // Chosen returns the command picked by Enter or a click. func (r SlashCommandResult) Chosen() (SlashCommand, bool) { return r.chosen, r.ok } // SlashCommandMenu pops up commands while the composer's text is "/" plus a filter. // Up and Down move, Enter or a click chooses, Tab completes, Escape closes; typing stays in the composer. func SlashCommandMenu(c *ui.Context, composer InputResult, value *string, commands []SlashCommand) SlashCommandResult { for _, cmd := range commands { if cmd.Name == "" || strings.ContainsAny(cmd.Name, " \t\n") { panic("mujica: SlashCommand Name must be one word") } } var r SlashCommandResult st := ui.Local(composer.Element, slashMenuKey{"slash"}, func() slashMenuState { return slashMenuState{} }) query, typing := strings.CutPrefix(*value, "/") typing = typing && !strings.ContainsAny(query, " \t\n") var shown []SlashCommand var rows []slashMenuRow if typing { q := strings.ToLower(query) for pass := range 2 { for _, cmd := range commands { n := strings.ToLower(cmd.Name) if pass == 0 && strings.HasPrefix(n, q) || pass == 1 && !strings.HasPrefix(n, q) && strings.Contains(n, q) { shown = append(shown, cmd) rows = append(rows, slashMenuRow{label: "/" + cmd.Name, detail: cmd.Description}) } } } } i, how := slashMenuShow(c, composer, st, query, typing, rows, slashMenuOptions{empty: msg(c, "slash_command_menu.empty"), label: msg(c, "slash_command_menu.label")}) r.Element = st.panel if i >= 0 { *value = "/" + shown[i].Name + " " if how == slashMenuChose { r.chosen, r.ok = shown[i], true } slog.Debug("mujica: slash_command_menu pick", "name", shown[i].Name, "chosen", r.ok) } return r } type slashMenuKey struct{ name string } // slashMenuRow is one line of a composer menu; a group starts a titled section. type slashMenuRow struct { label, detail, icon, group string } type slashMenuOptions struct { empty, label string loading bool } // slashMenuState is a composer menu's highlight, Escape and pending key choice. type slashMenuState struct { hi, lastHi int query string dismissed *string pick slashMenuHow panel *ui.Element held, open bool } type slashMenuHow int const ( slashMenuNone slashMenuHow = iota slashMenuChose slashMenuCompleted ) // slashMenuShow runs a composer menu while open and returns the row picked this frame and how. func slashMenuShow(c *ui.Context, composer InputResult, st *slashMenuState, query string, open bool, rows []slashMenuRow, o slashMenuOptions) (int, slashMenuHow) { st.panel = nil if query != st.query { st.hi, st.query = 0, query if st.dismissed != nil && *st.dismissed != query { st.dismissed = nil } } // A press on the panel takes the focus from the composer; the press keeps it open. open = open && st.dismissed == nil && !composer.Element.IsDisabled() && (composer.Input.Focused() || st.held) pick, how := -1, slashMenuNone st.open = open if !open { st.pick = slashMenuNone return pick, how } st.hi = min(st.hi, len(rows)-1) if st.pick != slashMenuNone && st.hi >= 0 { pick, how = st.hi, st.pick } st.pick = slashMenuNone n := len(rows) promptComposerHook(composer, func(ev ui.InputEvent) bool { if ev.Kind != ui.InputKeyDown || ev.Mods != 0 { return false } switch ev.Key { case ui.KeyDown, ui.KeyUp: if n > 0 { d := map[ui.Key]int{ui.KeyDown: 1, ui.KeyUp: -1}[ev.Key] st.hi = (max(st.hi, 0) + d + n) % n } case ui.KeyEnter: st.pick = slashMenuChose case ui.KeyTab: st.pick = slashMenuCompleted case ui.KeyEscape: q := query st.dismissed = &q default: return false } c.Invalidate() return true }) if i := slashMenuPanel(c, composer.Element.Bounds(), st, rows, o); i >= 0 { pick, how = i, slashMenuChose } if pick >= 0 { composer.Input.Focus() } return pick, how } // slashMenuPanel draws the rows over or under the composer a and returns a clicked row. func slashMenuPanel(c *ui.Context, a ui.Rect, st *slashMenuState, rows []slashMenuRow, o slashMenuOptions) int { k := Tokens(c) u := Density(c).Unit() rowH := Density(c).ControlHeight() headH := rowH * 0.75 h := 2 * u group := "" for _, r := range rows { if r.group != group { h, group = h+headH, r.group } h += rowH } if len(rows) == 0 { h += rowH } h = min(h, 280) + 2*theme.BorderWidth w := min(max(a.W*0.6, 320), max(a.W, 200)) x, y := overlayPlace(c, a, w, h, u) clicked, pressed := -1, false ui.Overlay(c, func() { panel := ui.Column(c).Absolute().Left(x).Top(y).Width(w).Height(h).Role(ui.RoleList).Label(o.label) overlayStyle(c, panel, overlayAnchored(c, panel, a)) st.panel = panel panel.HandleInput(func(ev ui.InputEvent) bool { if ev.Kind == ui.InputPointerDown { st.held = true } return false }) panel.Children(func() { ui.Scroll(c).Fill().Padding(u).Children(func() { if len(rows) == 0 { ui.Row(c).MinHeight(rowH).Padding(0, u*3).Gap(u*2).AlignItems(ui.Center).TextColor(k.TextMuted).Children(func() { if o.loading { Spinner(c, SpinnerOptions{Size: 14}) } ui.Text(c, o.empty).SingleLine() }) } group := "" for i, r := range rows { if r.group != group { group = r.group ui.Text(c, group).Height(headH).Padding(u*2, u*3, 0, u*3).FontSize(FontSize(c, theme.CaptionSize)). FontWeight(600).TextColor(k.TextMuted).Role(ui.RoleText) } row := ui.Row(c).Key(i).Height(rowH).Padding(0, u*3, 0, u*2).Gap(u*2).AlignItems(ui.Center). Radius(theme.ControlRadius).Role(ui.RoleListItem).Label(r.label).Cursor(ui.CursorPointer) if row.Clicked() { clicked = i } pressed = pressed || row.Pressed() hi := i == st.hi if hi { row.Background(k.Selection).Draw(func(p *ui.Painter, b ui.Rect) { p.Fill(ui.Rect{X: b.X, Y: b.Y + 4, W: 2, H: b.H - 8}, k.AccentText, 1) }) if st.lastHi != i { st.lastHi = i row.ScrollIntoView() } } else if row.Hovered() { row.Background(k.SurfaceHover) } row.Children(func() { if r.icon != "" { ui.Icon(c, icons.Must(r.icon)).Size(16, 16).Shrink(0).TextColor(k.TextMuted) } ui.Text(c, r.label).SingleLine().Shrink(0).FontWeight(600) ui.Text(c, r.detail).SingleLine().MinWidth(0).Shrink(1).TextColor(k.TextMuted).FontSize(FontSize(c, theme.CaptionSize)) }) } }) }) }) st.held = st.held && pressed return clicked }