package mujica import ( "fmt" "log/slog" "strings" "github.com/egoist/mygo/ui" "mujicaui/internal" "mujicaui/theme" ) // StatusItemTone colors a status item's text and icon. The zero value is muted text. type StatusItemTone int const ( StatusItemNeutral StatusItemTone = iota StatusItemSuccess StatusItemWarning StatusItemDanger StatusItemInfo ) // StatusItem is one entry of a StatusBar. type StatusItem struct { // ID is the item's stable key and the value StatusBarResult.Clicked reports. ID string Text string Icon *ui.SVG Tone StatusItemTone // ShowProgress draws a short bar filled to Progress, from 0 to 1. ShowProgress bool Progress float32 // Action makes the item a button. Action bool // Label names an item without Text for assistive technology. Label string // Secondary items hide first, last first, when the bar is too narrow. Secondary bool } // StatusBarOptions configure a StatusBar. type StatusBarOptions struct { Left, Right []StatusItem } // StatusBarResult is a StatusBar and its event in this frame. type StatusBarResult struct { *ui.Element // Clicked is the ID of the action item clicked, or empty. Clicked string } const statusBarProgressWidth float32 = 64 // StatusBar is a window's bottom strip with left and right groups of status items. func StatusBar(c *ui.Context, opts StatusBarOptions) StatusBarResult { k := Tokens(c) d := Density(c) statusBarCheck(opts) h := max(theme.MinHitSize, d.ControlHeight()-8) gap := d.Unit() * 2 e := ui.Row(c).Height(h).Shrink(0).PaddingX(d.Unit()*2).Gap(gap). Background(k.Surface).BorderWidth(theme.BorderWidth, 0, 0, 0).BorderColor(k.Border). Label(msg(c, "status_bar.label")) hidden := statusBarHide(c, e, opts, e.Bounds().W-d.Unit()*4, gap) var res StatusBarResult group := func(items []StatusItem) { ui.Row(c).Gap(gap).Shrink(0).Dividers(theme.BorderWidth, k.Border).Children(func() { for _, it := range items { if hidden[it.ID] { continue } if statusBarItem(c, it) { res.Clicked = it.ID slog.Debug("mujica: status_bar clicked", "id", it.ID) } } }) } e.Children(func() { group(opts.Left) ui.Spacer(c) if len(hidden) > 0 { var names []string for _, it := range append(append([]StatusItem{}, opts.Left...), opts.Right...) { if hidden[it.ID] { names = append(names, statusBarName(it)) } } label := fmt.Sprintf(msg(c, "status_bar.hidden"), len(hidden)) ui.Text(c, fmt.Sprintf("+%d", len(hidden))).FontSize(theme.CaptionSize).TextColor(k.TextMuted). Label(label).Tooltip(strings.Join(names, "\n")).Shrink(0) } group(opts.Right) }) res.Element = e return res } func statusBarCheck(opts StatusBarOptions) { seen := map[string]bool{} for _, it := range append(append([]StatusItem{}, opts.Left...), opts.Right...) { switch { case it.ID == "": panic("mujica: StatusItem needs an ID") case seen[it.ID]: panic("mujica: duplicate StatusItem ID " + it.ID) case it.Progress < 0 || it.Progress > 1: panic("mujica: StatusItem Progress must be within 0 and 1") case it.Text == "" && it.Label == "": panic("mujica: StatusItem " + it.ID + " needs Text or Label") } seen[it.ID] = true } } func statusBarName(it StatusItem) string { if it.Text != "" { return it.Text } return it.Label } // statusBarHide returns the secondary items to hide so the rest fit in room DIPs. func statusBarHide(c *ui.Context, bar *ui.Element, opts StatusBarOptions, room, gap float32) map[string]bool { hidden := map[string]bool{} if room <= 0 { // Not laid out yet: show all, and measure in the next frame. if first := ui.Local(bar, "status_bar.first", func() bool { return true }); *first { *first = false c.Invalidate() } return hidden } all := append(append([]StatusItem{}, opts.Left...), opts.Right...) need := func() float32 { var w float32 for _, it := range all { if !hidden[it.ID] { w += statusBarWidth(c, it) + gap } } if len(hidden) > 0 { mw, _ := c.MeasureText(0, ui.Span{Text: fmt.Sprintf("+%d", len(hidden)), Size: theme.CaptionSize}) w += mw + gap } return w } for i := len(all) - 1; i >= 0 && need() > room; i-- { if all[i].Secondary { hidden[all[i].ID] = true } } return hidden } // statusBarWidth estimates the width an item takes. func statusBarWidth(c *ui.Context, it StatusItem) float32 { d := Density(c) w := d.Unit() * 2 if it.Icon != nil { w += 14 + d.Unit() } if it.Text != "" { tw, _ := c.MeasureText(0, ui.Span{Text: it.Text, Size: theme.CaptionSize}) w += tw + d.Unit() } if it.ShowProgress { w += statusBarProgressWidth + d.Unit() } return w } // statusBarItem builds one item and reports whether its action was clicked. func statusBarItem(c *ui.Context, it StatusItem) bool { k := Tokens(c) d := Density(c) fg := k.TextMuted if it.Action { fg = k.Text } switch it.Tone { case StatusItemNeutral: case StatusItemSuccess: fg = k.Success case StatusItemWarning: fg = k.Warning case StatusItemDanger: fg = k.Danger case StatusItemInfo: fg = k.Info default: panic("mujica: invalid StatusItemTone") } var e *ui.Element if it.Action { e = ui.ButtonBase(c).Key(it.ID).MinHeight(theme.MinHitSize).MinWidth(theme.MinHitSize).Radius(theme.ControlRadius) internal.Ring(e, k.Focus, theme.ControlRadius) if e.Pressed() { e.Background(k.Selection) } else if e.Hovered() { e.Background(k.SurfaceHover) } } else { e = ui.Row(c).Key(it.ID).MinHeight(theme.MinHitSize) } e.PaddingX(d.Unit()).Gap(d.Unit()).TextColor(fg).Shrink(0) if it.Label != "" { e.Label(it.Label) } e.Children(func() { if it.Icon != nil { ui.Icon(c, it.Icon).Size(14, 14) } if it.Text != "" { ui.Text(c, it.Text).FontSize(theme.CaptionSize).SingleLine() } if it.ShowProgress { statusBarProgress(c, it.Progress) } }) return it.Action && e.Clicked() } func statusBarProgress(c *ui.Context, v float32) { k := Tokens(c) ui.Box(c).Size(statusBarProgressWidth, 4).Shrink(0).Role(ui.RoleProgress). Description(fmt.Sprintf("%.0f%%", v*100)). Draw(func(p *ui.Painter, r ui.Rect) { p.Fill(r, k.Border, 2) if v > 0 { p.Fill(ui.Rect{X: r.X, Y: r.Y, W: max(r.W*v, r.H), H: r.H}, k.AccentText, 2) } }) }