package input import ( "cmp" "log/slog" "math" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core" "git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme" ) // QRCodeOptions configure a QRCode. type QRCodeOptions struct { Level QRLevel // Size is the side in DIPs with the quiet zone; zero is 160. Size float32 // Label names the code for assistive technology; empty uses "QR code". Label string } // qrCodeCache keeps the last encoding so it runs only when the text or level changes. type qrCodeCache struct { text string level QRLevel m QRMatrix err error done bool } // QRCode draws text as a QR code, encoded offline; too long a text shows an error. func QRCode(c *ui.Context, text string, opts QRCodeOptions) *ui.Element { _ = opts.Level.String() if !(opts.Size >= 0) || math.IsInf(float64(opts.Size), 1) { panic("mujica: QRCode Size must be finite and >= 0") } size := opts.Size if size == 0 { size = 160 } k := core.Tokens(c) e := ui.Box(c).Size(size, size).Shrink(0).Role(ui.RoleImage).Label(cmp.Or(opts.Label, core.Msg(c, "qr_code.label"))) cache := ui.Local(e, "qr_code", func() qrCodeCache { return qrCodeCache{} }) if !cache.done || cache.text != text || cache.level != opts.Level { m, err := EncodeQR([]byte(text), opts.Level) *cache = qrCodeCache{text: text, level: opts.Level, m: m, err: err, done: true} slog.Debug("mujica: qr_code encoded", "version", m.Version, "level", opts.Level, "err", err) } if cache.err != nil { e.Center().Padding(core.Density(c).Unit()*2).Background(k.Surface).Border(theme.BorderWidth, k.Danger).Radius(theme.CardRadius). Description(cache.err.Error()) e.Children(func() { ui.Text(c, core.Msg(c, "qr_code.too_long")).TextColor(k.Danger).FontSize(core.FontSize(c, theme.CaptionSize)).TextAlign(ui.Center) }) return e } m := cache.m // Scanners need dark modules on a light field, in either theme. light, dark := theme.Light().Surface, theme.Light().Text e.Draw(func(p *ui.Painter, r ui.Rect) { n := m.Size() + 8 s := p.Scale() mod := float32(math.Floor(float64(r.W*s)/float64(n))) / s if mod <= 0 { return } ox := float32(math.Round(float64((r.X+(r.W-mod*float32(n))/2)*s))) / s oy := float32(math.Round(float64((r.Y+(r.H-mod*float32(n))/2)*s))) / s p.Fill(r, light, theme.ControlRadius) for y, row := range m.Modules { for x, on := range row { if on { p.Fill(ui.Rect{X: ox + float32(x+4)*mod, Y: oy + float32(y+4)*mod, W: mod, H: mod}, dark, 0) } } } }) return e }