package feedback import ( "cmp" "fmt" "log/slog" "math" "time" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core" "git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/icons" "git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/input" "git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme" ) // UndoToastOptions configure an UndoToast. type UndoToastOptions struct { // OnUndo is required; it runs when the user undoes. OnUndo func() // Duration is the countdown; zero is ToastDuration. Duration time.Duration // Action labels the button; empty uses "Undo". Action string } // UndoToastResult reports how an UndoToast ended this frame, if it did. type UndoToastResult struct { Element *ui.Element Undone bool // Expired: the countdown ran out, or the user closed it; the action stands. Expired bool } // undoToastClock counts the time shown, stopped while hovered or focused. type undoToastClock struct { message string spent time.Duration runFrom time.Time } // UndoToast shows message at the bottom of the window with a countdown while *open; it never takes the focus. func UndoToast(c *ui.Context, open *bool, message string, opts UndoToastOptions) UndoToastResult { if open == nil || message == "" || opts.OnUndo == nil { panic("mujica: UndoToast needs open, a message and OnUndo") } if opts.Duration < 0 { panic("mujica: negative UndoToast Duration") } clock := ui.Local(c.Root(), "undo_toast", func() *undoToastClock { return &undoToastClock{} }) s := *clock var res UndoToastResult if !*open { *s = undoToastClock{} return res } now := c.Now() life := cmp.Or(opts.Duration, ToastDuration) if s.message != message { *s = undoToastClock{message: message, runFrom: now} c.Announce(message) } spent := s.spent if !s.runFrom.IsZero() { spent += now.Sub(s.runFrom) } if spent >= life { *open, res.Expired = false, true *s = undoToastClock{} slog.Debug("mujica: undo_toast expired") return res } k := core.Tokens(c) u := core.Density(c).Unit() ww, _ := c.Size() left := life - spent ui.Overlay(c, func() { dock := ui.Row(c).Absolute().Left(0).Right(0).Bottom(u * 4).Justify(ui.Center).PassThrough() dock.Children(func() { card := ui.Column(c).Width(min(420, ww-8*u)).Radius(theme.PopupRadius).Background(k.Surface). Border(theme.BorderWidth, k.ControlBorder).Role(ui.RoleStatus).Label(message).Clip() card.Shadow(0, 4, 12, 0, ui.RGBA(0, 0, 0, 0.14)) card.Transition(ui.ElementTransition{Duration: theme.PopupDuration, Enter: &ui.Motion{Y: 8}, Exit: &ui.Motion{}}) res.Element = card card.Children(func() { ui.Row(c).AlignItems(ui.Center).Gap(u*3).Padding(u*2, u*2, u*2, u*4).Children(func() { ui.Text(c, message).TextColor(k.Text).Grow(1).Shrink(1) secs := int(math.Ceil(left.Seconds())) label := fmt.Sprintf("%s (%d)", cmp.Or(opts.Action, core.Msg(c, "undo_toast.undo")), secs) if input.Button(c, label, input.ButtonOptions{Variant: input.Ghost, Icon: icons.Must("refresh-cw")}).Clicked() { res.Undone = true } if core.IconAction(c, icons.Must("x"), core.Msg(c, "toast.close")).Clicked() { res.Expired = true } }) still := c.Preferences().ReduceMotion ui.Box(c).FillWidth().Height(2).Role(ui.RoleNone).Draw(func(p *ui.Painter, r ui.Rect) { if still { return } rest := left if !s.runFrom.IsZero() { rest = life - s.spent - p.Now().Sub(s.runFrom) p.AnimationFrame() } p.Fill(ui.Rect{X: r.X, Y: r.Y, W: r.W * max(0, float32(rest)/float32(life)), H: r.H}, k.AccentText, 0) }) }) if card.Shortcut(0, ui.KeyEscape) { res.Expired = true } // Hover or focus holds the countdown. switch held := card.Hovered() || card.FocusWithin(); { case held && !s.runFrom.IsZero(): s.spent, s.runFrom = spent, time.Time{} case !held && s.runFrom.IsZero(): s.runFrom = now } }) }) switch { case res.Undone: *open, res.Expired = false, false *s = undoToastClock{} slog.Debug("mujica: undo_toast undo") opts.OnUndo() case res.Expired: *open = false *s = undoToastClock{} slog.Debug("mujica: undo_toast closed") case !s.runFrom.IsZero(): // Wake for the next whole second of the count, and for the end. c.After(min(left, left-left.Truncate(time.Second)+time.Millisecond)) } return res }