MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
40 lines
1.2 KiB
Go
40 lines
1.2 KiB
Go
package agent
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/feedback"
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)
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// AgentProgressOptions configure an AgentProgress.
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type AgentProgressOptions struct {
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// Label names the work; empty uses "Progress".
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Label string
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// Action is what the agent does now.
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Action string
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// Indeterminate shows work of unknown length; the value is ignored.
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Indeterminate bool
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Still bool
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}
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// AgentProgress shows progress 0 to 1 and the current action.
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func AgentProgress(c *ui.Context, value float64, opts AgentProgressOptions) ui.Element {
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label := opts.Label
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if label == "" {
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label = core.Msg(c, "agent_progress.label")
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}
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u := core.Density(c).Unit()
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col := ui.Column(c).FillWidth().Shrink(0).Gap(u * 1.5)
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col.Children(func() {
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feedback.Progress(c, value, feedback.ProgressOptions{Label: label, ShowValue: !opts.Indeterminate, Indeterminate: opts.Indeterminate})
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if opts.Action != "" {
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ui.Row(c).Gap(u * 1.5).AlignItems(ui.Center).Role(ui.RoleStatus).Label(opts.Action).Children(func() {
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agentMark(c, AgentRunning, 14, opts.Still)
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AgentCaption(c, opts.Action)
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})
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}
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})
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return col
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}
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