Files
MujicaUI/agent/agent_progress.go
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

40 lines
1.2 KiB
Go

package agent
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/feedback"
)
// AgentProgressOptions configure an AgentProgress.
type AgentProgressOptions struct {
// Label names the work; empty uses "Progress".
Label string
// Action is what the agent does now.
Action string
// Indeterminate shows work of unknown length; the value is ignored.
Indeterminate bool
Still bool
}
// AgentProgress shows progress 0 to 1 and the current action.
func AgentProgress(c *ui.Context, value float64, opts AgentProgressOptions) ui.Element {
label := opts.Label
if label == "" {
label = core.Msg(c, "agent_progress.label")
}
u := core.Density(c).Unit()
col := ui.Column(c).FillWidth().Shrink(0).Gap(u * 1.5)
col.Children(func() {
feedback.Progress(c, value, feedback.ProgressOptions{Label: label, ShowValue: !opts.Indeterminate, Indeterminate: opts.Indeterminate})
if opts.Action != "" {
ui.Row(c).Gap(u * 1.5).AlignItems(ui.Center).Role(ui.RoleStatus).Label(opts.Action).Children(func() {
agentMark(c, AgentRunning, 14, opts.Still)
AgentCaption(c, opts.Action)
})
}
})
return col
}