Files
MujicaUI/agent/agent_status_test.go
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

70 lines
1.8 KiB
Go

package agent
import (
"testing"
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
)
func TestAgentStatusWords(t *testing.T) {
states := []AgentState{AgentPlanning, AgentRunning, AgentWaiting, AgentDone, AgentFailed}
tt := ui.NewTester(func(c *ui.Context) {
core.Use(c, core.Settings{})
for _, s := range states {
AgentStatus(c, s, AgentStatusOptions{Still: true})
}
AgentStatus(c, AgentRunning, AgentStatusOptions{Label: "Writing the report", Still: true})
}, 400, 400)
for _, w := range []string{"Planning", "Running", "Waiting", "Done", "Failed", "Writing the report"} {
if !tt.HasText(w) {
t.Fatalf("missing %q in %q", w, tt.Texts())
}
}
}
func TestAgentStatusAnimationStopsWhenStill(t *testing.T) {
still := false
tt := ui.NewTester(func(c *ui.Context) {
core.Use(c, core.Settings{})
AgentStatus(c, AgentRunning, AgentStatusOptions{Still: still})
}, 300, 100)
tt.Frame()
moving := string(tt.Image().Pix)
tt.Advance(80 * time.Millisecond)
if moving == string(tt.Image().Pix) {
t.Fatal("running status did not animate")
}
still = true
tt.Frame()
a := string(tt.Image().Pix)
tt.Advance(80 * time.Millisecond)
if a != string(tt.Image().Pix) {
t.Fatal("still status kept moving")
}
}
func TestAgentStatusRejectsUnknownState(t *testing.T) {
defer func() {
if recover() == nil {
t.Fatal("no panic")
}
}()
ui.NewTester(func(c *ui.Context) {
core.Use(c, core.Settings{})
AgentStatus(c, AgentState(42), AgentStatusOptions{})
}, 200, 100)
}
func TestAgentStatusSnapshot(t *testing.T) {
snapshot(t, "agent_status", 480, 120, func(c *ui.Context) {
ui.Row(c).Padding(16).Gap(8).Wrap().Children(func() {
for _, s := range []AgentState{AgentPlanning, AgentRunning, AgentWaiting, AgentDone, AgentFailed} {
AgentStatus(c, s, AgentStatusOptions{})
}
})
})
}