MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
70 lines
1.8 KiB
Go
70 lines
1.8 KiB
Go
package agent
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import (
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"testing"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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)
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func TestAgentStatusWords(t *testing.T) {
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states := []AgentState{AgentPlanning, AgentRunning, AgentWaiting, AgentDone, AgentFailed}
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tt := ui.NewTester(func(c *ui.Context) {
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core.Use(c, core.Settings{})
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for _, s := range states {
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AgentStatus(c, s, AgentStatusOptions{Still: true})
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}
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AgentStatus(c, AgentRunning, AgentStatusOptions{Label: "Writing the report", Still: true})
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}, 400, 400)
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for _, w := range []string{"Planning", "Running", "Waiting", "Done", "Failed", "Writing the report"} {
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if !tt.HasText(w) {
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t.Fatalf("missing %q in %q", w, tt.Texts())
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}
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}
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}
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func TestAgentStatusAnimationStopsWhenStill(t *testing.T) {
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still := false
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tt := ui.NewTester(func(c *ui.Context) {
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core.Use(c, core.Settings{})
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AgentStatus(c, AgentRunning, AgentStatusOptions{Still: still})
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}, 300, 100)
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tt.Frame()
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moving := string(tt.Image().Pix)
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tt.Advance(80 * time.Millisecond)
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if moving == string(tt.Image().Pix) {
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t.Fatal("running status did not animate")
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}
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still = true
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tt.Frame()
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a := string(tt.Image().Pix)
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tt.Advance(80 * time.Millisecond)
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if a != string(tt.Image().Pix) {
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t.Fatal("still status kept moving")
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}
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}
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func TestAgentStatusRejectsUnknownState(t *testing.T) {
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defer func() {
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if recover() == nil {
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t.Fatal("no panic")
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}
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}()
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ui.NewTester(func(c *ui.Context) {
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core.Use(c, core.Settings{})
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AgentStatus(c, AgentState(42), AgentStatusOptions{})
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}, 200, 100)
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}
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func TestAgentStatusSnapshot(t *testing.T) {
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snapshot(t, "agent_status", 480, 120, func(c *ui.Context) {
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ui.Row(c).Padding(16).Gap(8).Wrap().Children(func() {
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for _, s := range []AgentState{AgentPlanning, AgentRunning, AgentWaiting, AgentDone, AgentFailed} {
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AgentStatus(c, s, AgentStatusOptions{})
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}
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})
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})
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}
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