Files
MujicaUI/agent/tool_call_group.go
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

78 lines
2.1 KiB
Go

package agent
import (
"fmt"
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/data"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// ToolCallGroupOptions configure a ToolCallGroup.
type ToolCallGroupOptions struct {
// Title replaces the built-in "N tool calls".
Title string
Still bool
}
// ToolCallGroup folds tool calls under a count, time, failures summary.
func ToolCallGroup(c *ui.Context, open *bool, calls []ToolCall, opts ToolCallGroupOptions) core.ChoiceResult {
if open == nil {
panic("mujica: ToolCallGroup needs open")
}
seen := make(map[string]bool, len(calls))
var total time.Duration
failed, running := 0, false
for _, call := range calls {
if call.ID == "" || seen[call.ID] {
panic(fmt.Sprintf("mujica: ToolCallGroup call IDs must be unique and set, got %q", call.ID))
}
seen[call.ID] = true
total += call.Duration
failed += agentB2I(call.State == AgentFailed)
running = running || call.State == AgentRunning
}
k := core.Tokens(c)
u := core.Density(c).Unit()
title := opts.Title
if title == "" {
title = fmt.Sprintf(core.Msg(c, "tool_call_group.count"), len(calls))
}
state := AgentDone
switch {
case running:
state = AgentRunning
case failed > 0:
state = AgentFailed
}
summary := title + " · " + AgentDuration(total)
if failed > 0 {
summary += " · " + fmt.Sprintf(core.Msg(c, "tool_call_group.failed"), failed)
}
return data.Collapsible(c, open, data.CollapsibleOptions{Title: summary, Trigger: func() {
ui.Row(c).Gap(u * 2).AlignItems(ui.Center).Children(func() {
agentMark(c, state, 16, opts.Still)
ui.Text(c, title).FontWeight(600).SingleLine()
AgentCaption(c, AgentDuration(total))
if failed > 0 {
ui.Text(c, fmt.Sprintf(core.Msg(c, "tool_call_group.failed"), failed)).TextColor(k.Danger).
FontSize(core.FontSize(c, theme.CaptionSize+1)).SingleLine()
}
})
}}, func() {
for _, call := range calls {
ui.Column(c.Key(call.ID)).Children(func() { ToolCallCard(c, call, ToolCallCardOptions{Still: opts.Still}) })
}
})
}
func agentB2I(b bool) int {
if b {
return 1
}
return 0
}