MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
92 lines
2.7 KiB
Go
92 lines
2.7 KiB
Go
package chat
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/icons"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// ChatMode is how the assistant answers.
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type ChatMode int
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const (
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ModeChat ChatMode = iota
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ModeSearch
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ModeResearch
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ModeAgent
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)
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// chatModes names each mode's copy key and icon, in order.
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var chatModes = [...][2]string{
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{"mode_selector.chat", "message-square"},
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{"mode_selector.search", "globe"},
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{"mode_selector.research", "telescope"},
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{"mode_selector.agent", "bot"},
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}
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// ModeSelectorOptions configure a ModeSelector.
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type ModeSelectorOptions struct {
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// IconsOnly hides the labels, which then name the icons.
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IconsOnly bool
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Disabled bool
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}
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// ModeSelector switches conversation modes through clicks or arrow keys.
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func ModeSelector(c *ui.Context, mode *ChatMode, opts ModeSelectorOptions) core.ChoiceResult {
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if mode == nil || *mode < ModeChat || *mode > ModeAgent {
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panic("mujica: unknown ChatMode")
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}
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k, u := core.Tokens(c), core.Density(c).Unit()
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old, pick := *mode, int(*mode)
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wrapper := ui.Row(c).Shrink(0).Disabled(opts.Disabled)
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var track ui.Element
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wrapper.Children(func() {
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parts := ui.SegmentedBase(c, &pick, len(chatModes))
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track = parts.Track.Padding(2).Gap(2).Radius(theme.ControlRadius+2).Background(k.Background).
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Border(theme.BorderWidth, k.ControlBorder).MinHeight(core.Density(c).ControlHeight()).Label(core.Msg(c, "mode_selector.label"))
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track.Children(func() {
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for i, m := range chatModes {
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label := core.Msg(c, m[0])
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seg := parts.Segment(i).MinWidth(theme.MinHitSize).Padding(0, u*3).Gap(u * 1.5).Radius(theme.ControlRadius).Label(label)
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on := i == pick
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fg := k.TextMuted
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switch {
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case on:
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seg.Background(k.Selection).FontWeight(600).Draw(func(p *ui.Painter, r ui.Rect) {
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p.Fill(ui.Rect{X: r.X + 4, Y: r.Y + r.H - 3, W: r.W - 8, H: 2}, k.AccentText, 0)
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})
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fg = k.AccentText
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case seg.Pressed():
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seg.Background(k.Selection)
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fg = k.Text
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case seg.Hovered():
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seg.Background(k.SurfaceHover)
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fg = k.Text
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}
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internal.Ease(seg, core.Motion(c, theme.StateDuration), fg)
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internal.Ring(seg, k.Focus, theme.ControlRadius)
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if opts.IconsOnly {
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seg.Tooltip(label)
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}
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seg.Children(func() {
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ui.Icon(c, icons.Must(m[1])).Size(16, 16)
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if !opts.IconsOnly {
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ui.Text(c, label).SingleLine()
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}
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})
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}
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})
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})
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changed := ChatMode(pick) != old && !wrapper.IsDisabled()
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if changed {
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*mode = ChatMode(pick)
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slog.Debug("mujica: mode_selector changed", "mode", pick)
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}
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return core.NewChoiceResult(track, changed)
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}
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