MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
94 lines
2.9 KiB
Go
94 lines
2.9 KiB
Go
package chat
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/icons"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/overlay"
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)
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// RegenerateKind is what a RegenerateMenu choice asks for.
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type RegenerateKind int
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const (
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// RegenerateAgain retries with the same model.
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RegenerateAgain RegenerateKind = iota
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// RegenerateModel retries with Choice.Model.
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RegenerateModel
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// RegenerateVariant retries asking for Choice.Variant, such as longer or shorter.
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RegenerateVariant
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)
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// RegenerateChoice is the retry the user picked.
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type RegenerateChoice struct {
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Kind RegenerateKind
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Model string
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Variant string
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}
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// RegenerateMenuOptions configure a RegenerateMenu.
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type RegenerateMenuOptions struct {
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// Models lists models to retry with; Current is left out.
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Models []string
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Current string
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// Variants replaces the built-in Longer, Shorter, Simpler and More detailed.
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Variants []string
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Disabled bool
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}
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// RegenerateMenuView is a built menu and the chosen retry.
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type RegenerateMenuView struct {
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Element ui.Element
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Chosen bool
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Choice RegenerateChoice
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}
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// RegenerateMenu offers retry, another model, and rewrite variants.
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func RegenerateMenu(c *ui.Context, opts RegenerateMenuOptions) RegenerateMenuView {
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variants := opts.Variants
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if variants == nil {
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for _, key := range []string{"regenerate_menu.longer", "regenerate_menu.shorter", "regenerate_menu.simpler", "regenerate_menu.detailed"} {
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variants = append(variants, core.Msg(c, key))
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}
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}
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var v RegenerateMenuView
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pick := func(ch RegenerateChoice) { v.Chosen, v.Choice = true, ch }
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v.Element = overlay.DropdownMenu(c, core.Msg(c, "regenerate_menu.regenerate"), overlay.DropdownMenuOptions{Icon: icons.Must("refresh-cw"), Disabled: opts.Disabled}, func(m *overlay.PopupMenu) {
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if m.Item(core.Msg(c, "regenerate_menu.again"), overlay.PopupMenuItemOptions{}) {
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pick(RegenerateChoice{Kind: RegenerateAgain})
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}
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others := 0
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for _, model := range opts.Models {
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if model != opts.Current {
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others++
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}
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}
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m.Submenu(core.Msg(c, "regenerate_menu.model"), overlay.PopupMenuItemOptions{Disabled: others == 0}, func(m *overlay.PopupMenu) {
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for _, model := range opts.Models {
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if model != opts.Current && m.Item(model, overlay.PopupMenuItemOptions{}) {
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pick(RegenerateChoice{Kind: RegenerateModel, Model: model})
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}
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}
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})
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m.Separator()
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m.Group(core.Msg(c, "regenerate_menu.variants"), func() {
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for _, variant := range variants {
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if m.Item(variant, overlay.PopupMenuItemOptions{}) {
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pick(RegenerateChoice{Kind: RegenerateVariant, Variant: variant})
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}
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}
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})
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})
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v.Element.AlignSelf(ui.Start)
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if v.Element.IsDisabled() {
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v.Chosen = false
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}
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if v.Chosen {
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slog.Debug("mujica: regenerate_menu choose", "kind", v.Choice.Kind, "model", v.Choice.Model, "variant", v.Choice.Variant)
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}
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return v
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}
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