MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
78 lines
2.2 KiB
Go
78 lines
2.2 KiB
Go
package chat
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/icons"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// SuggestionChipsOptions configure SuggestionChips.
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type SuggestionChipsOptions struct {
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// Send makes a click send instead of filling the input.
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Send bool
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// Label names the group, such as "Follow-up questions".
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Label string
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Disabled bool
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}
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// SuggestionChipsView is built chips and the suggestion used this frame.
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type SuggestionChipsView struct {
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Element ui.Element
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// Chosen is the suggestion clicked, empty for none.
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Chosen string
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// Sent asks to send Chosen now instead of filling.
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Sent bool
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}
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// SuggestionChips offers prompts that fill *input or ask to send.
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func SuggestionChips(c *ui.Context, input *string, suggestions []string, opts SuggestionChipsOptions) SuggestionChipsView {
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if input == nil {
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panic("mujica: SuggestionChips needs an input")
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}
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k := core.Tokens(c)
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d := core.Density(c)
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row := ui.Row(c).Wrap().Gap(d.Unit() * 2).FocusGroup(ui.Horizontal).Role(ui.RoleGroup).Label(opts.Label).Disabled(opts.Disabled)
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v := SuggestionChipsView{Element: row}
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icon := icons.Must("chevron-right")
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if opts.Send {
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icon = icons.Must("arrow-up")
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}
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row.Children(func() {
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for i, s := range suggestions {
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if s == "" {
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panic("mujica: SuggestionChips with an empty suggestion")
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}
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b := ui.ButtonBase(c.Key(i)).MinHeight(max(theme.MinHitSize, d.ControlHeight()-4)).Padding(0, d.Unit()*3).
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Gap(d.Unit()*2).Radius(theme.ControlRadius).Background(k.Surface).Border(theme.BorderWidth, k.ControlBorder).Label(s)
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internal.Ring(b, k.Focus, theme.ControlRadius)
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switch {
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case b.Pressed():
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b.Background(k.Selection)
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case b.Hovered():
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b.Background(k.SurfaceHover)
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}
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b.Transition(core.ColorFade)
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b.Children(func() {
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ui.Text(c, s).SingleLine()
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ui.Icon(c, icon).Size(14, 14).TextColor(k.TextMuted)
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})
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if b.Clicked() && !b.IsDisabled() {
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v.Chosen = s
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}
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}
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})
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if v.Chosen != "" {
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v.Sent = opts.Send
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if !opts.Send {
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*input = v.Chosen
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}
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slog.Debug("mujica: suggestion_chips choose", "send", v.Sent)
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}
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return v
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}
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