Files
MujicaUI/chat/thinking_indicator.go
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

57 lines
1.6 KiB
Go

package chat
import (
"math"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// ThinkingIndicatorOptions configure a ThinkingIndicator.
type ThinkingIndicatorOptions struct {
// Phase is the caller's stage text; empty uses "Thinking".
Phase string
}
// ThinkingIndicator shows rising diamonds and a phase, still when reduced.
func ThinkingIndicator(c *ui.Context, opts ThinkingIndicatorOptions) ui.Element {
k := core.Tokens(c)
d := core.Density(c)
phase := opts.Phase
if phase == "" {
phase = core.Msg(c, "thinking_indicator.thinking")
}
still := c.Preferences().ReduceMotion
row := ui.Row(c).Gap(d.Unit() * 2).AlignItems(ui.Center).MinHeight(d.ControlHeight()).Role(ui.RoleStatus).Label(phase)
row.Children(func() {
ui.Box(c).Size(30, 14).Shrink(0).Draw(func(p *ui.Painter, r ui.Rect) {
t := 0.0
if !still {
t = float64(p.Now().UnixMilli()%1200) / 1200
p.AnimationFrame()
}
for i := range 3 {
lift := float32(0)
alpha := float32(1)
if !still {
phase := math.Mod(t-float64(i)*0.18+1, 1)
wave := float32(math.Max(0, math.Sin(phase*2*math.Pi)))
lift, alpha = wave*3, 0.45+0.55*wave
}
x := internal.Snap(p, r.X+5+float32(i)*10)
y := internal.Snap(p, r.Y+r.H/2-lift)
p.FillPath(internal.Diamond(x, y, 7), k.AccentText.Alpha(alpha))
}
})
text := phase
if still {
text += "…"
}
ui.Text(c, text).FontSize(core.FontSize(c, theme.BodySize)).TextColor(k.TextMuted).Italic()
})
return row
}