MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
57 lines
1.6 KiB
Go
57 lines
1.6 KiB
Go
package chat
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import (
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"math"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// ThinkingIndicatorOptions configure a ThinkingIndicator.
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type ThinkingIndicatorOptions struct {
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// Phase is the caller's stage text; empty uses "Thinking".
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Phase string
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}
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// ThinkingIndicator shows rising diamonds and a phase, still when reduced.
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func ThinkingIndicator(c *ui.Context, opts ThinkingIndicatorOptions) ui.Element {
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k := core.Tokens(c)
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d := core.Density(c)
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phase := opts.Phase
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if phase == "" {
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phase = core.Msg(c, "thinking_indicator.thinking")
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}
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still := c.Preferences().ReduceMotion
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row := ui.Row(c).Gap(d.Unit() * 2).AlignItems(ui.Center).MinHeight(d.ControlHeight()).Role(ui.RoleStatus).Label(phase)
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row.Children(func() {
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ui.Box(c).Size(30, 14).Shrink(0).Draw(func(p *ui.Painter, r ui.Rect) {
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t := 0.0
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if !still {
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t = float64(p.Now().UnixMilli()%1200) / 1200
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p.AnimationFrame()
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}
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for i := range 3 {
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lift := float32(0)
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alpha := float32(1)
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if !still {
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phase := math.Mod(t-float64(i)*0.18+1, 1)
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wave := float32(math.Max(0, math.Sin(phase*2*math.Pi)))
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lift, alpha = wave*3, 0.45+0.55*wave
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}
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x := internal.Snap(p, r.X+5+float32(i)*10)
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y := internal.Snap(p, r.Y+r.H/2-lift)
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p.FillPath(internal.Diamond(x, y, 7), k.AccentText.Alpha(alpha))
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}
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})
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text := phase
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if still {
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text += "…"
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}
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ui.Text(c, text).FontSize(core.FontSize(c, theme.BodySize)).TextColor(k.TextMuted).Italic()
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})
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return row
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}
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