MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
45 lines
1.2 KiB
Go
45 lines
1.2 KiB
Go
package core
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import (
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// OverlayEnter returns how far, 0 to 1, the popup born with e has entered.
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func OverlayEnter(c *ui.Context, e ui.Element) float32 {
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born := ui.Local(e, "mujica.overlay.born", func() time.Time { return c.Now() })
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d := Motion(c, theme.PopupDuration)
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if d == 0 {
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return 1
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}
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t := float32(c.Now().Sub(*born)) / float32(d)
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if t >= 1 {
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return 1
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}
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c.AnimationFrame()
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return ui.EaseOut(t)
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}
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// OverlayStyle gives a popup panel the surface, edge and shadow of the theme.
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func OverlayStyle(c *ui.Context, panel ui.Element, p float32) {
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k := Tokens(c)
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panel.Background(k.Surface).Border(theme.BorderWidth, k.Border).Radius(theme.PopupRadius).
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TextColor(k.Text).Opacity(p).Shadow(0, 6, 18, 0, ui.RGBA(0, 0, 0, 0.16*p))
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}
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// PlaceOverlay puts a w×h box below anchor a, above when there is no room, inside the window.
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func PlaceOverlay(c *ui.Context, a ui.Rect, w, h, gap float32) (x, y float32) {
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ww, wh := c.Size()
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const edge = 4
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x, y = a.X, a.Y+a.H+gap
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if y+h > wh-edge && a.Y-gap-h >= edge {
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y = a.Y - gap - h
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}
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x = max(edge, min(x, ww-edge-w))
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y = max(edge, min(y, wh-edge-h))
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return x, y
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}
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