MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
60 lines
1.4 KiB
Go
60 lines
1.4 KiB
Go
package core
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import (
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"fmt"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/icons"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// Severity is the meaning of a message. The zero value is SeverityInfo.
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type Severity int
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const (
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SeverityInfo Severity = iota
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SeveritySuccess
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SeverityWarning
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SeverityError
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)
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func (s Severity) String() string {
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switch s {
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case SeverityInfo:
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return "info"
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case SeveritySuccess:
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return "success"
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case SeverityWarning:
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return "warning"
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case SeverityError:
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return "error"
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}
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panic(fmt.Sprintf("mujica: unknown Severity %d", int(s)))
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}
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// SeverityLook returns the color and icon that, with text, mark s.
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func SeverityLook(k theme.Tokens, s Severity) (ui.Color, *ui.SVG) {
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switch s {
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case SeveritySuccess:
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return k.Success, icons.Must("circle-check")
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case SeverityWarning:
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return k.Warning, icons.Must("triangle-alert")
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case SeverityError:
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return k.Danger, icons.Must("circle-x")
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case SeverityInfo:
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return k.Info, icons.Must("info")
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}
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panic(fmt.Sprintf("mujica: unknown Severity %d", int(s)))
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}
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// AlertResult is what an Alert built and reported this frame.
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type AlertResult struct {
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// Element is nil while the alert is closed.
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Element ui.Element
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// Action reports a click on the action button.
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Action bool
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// Closed reports the user dismissing the alert.
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Closed bool
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}
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