Files
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

60 lines
1.4 KiB
Go

package core
import (
"fmt"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/icons"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// Severity is the meaning of a message. The zero value is SeverityInfo.
type Severity int
const (
SeverityInfo Severity = iota
SeveritySuccess
SeverityWarning
SeverityError
)
func (s Severity) String() string {
switch s {
case SeverityInfo:
return "info"
case SeveritySuccess:
return "success"
case SeverityWarning:
return "warning"
case SeverityError:
return "error"
}
panic(fmt.Sprintf("mujica: unknown Severity %d", int(s)))
}
// SeverityLook returns the color and icon that, with text, mark s.
func SeverityLook(k theme.Tokens, s Severity) (ui.Color, *ui.SVG) {
switch s {
case SeveritySuccess:
return k.Success, icons.Must("circle-check")
case SeverityWarning:
return k.Warning, icons.Must("triangle-alert")
case SeverityError:
return k.Danger, icons.Must("circle-x")
case SeverityInfo:
return k.Info, icons.Must("info")
}
panic(fmt.Sprintf("mujica: unknown Severity %d", int(s)))
}
// AlertResult is what an Alert built and reported this frame.
type AlertResult struct {
// Element is nil while the alert is closed.
Element ui.Element
// Action reports a click on the action button.
Action bool
// Closed reports the user dismissing the alert.
Closed bool
}