Files
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

69 lines
1.9 KiB
Go

package core
import (
"fmt"
"math"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
)
// SpinnerOptions configure a Spinner. Size is 16 DIPs when zero.
type SpinnerOptions struct {
Size float32
// Label is read out and shown beside the mark; empty uses "Loading" unread on screen.
Label string
ShowLabel bool
// Color paints the mark; zero uses AccentText.
Color ui.Color
}
// Spinner turns four diamonds only while painted; hidden or under reduced motion it stops.
func Spinner(c *ui.Context, opts SpinnerOptions) ui.Element {
if !(opts.Size >= 0) || math.IsInf(float64(opts.Size), 1) {
panic(fmt.Sprintf("mujica: Spinner Size %v invalid", opts.Size))
}
k := Tokens(c)
size := opts.Size
if size == 0 {
size = 16
}
label := opts.Label
if label == "" {
label = Msg(c, "loading")
}
color := opts.Color
if color.A == 0 {
color = k.AccentText
}
still := c.Preferences().ReduceMotion
row := ui.Row(c).Gap(Density(c).Unit() * 2).AlignItems(ui.Center)
row.Children(func() {
// Keyed by motion so a flip repaints; MyGo's spinner carries the progress role.
ui.Box(c.Key(still)).Shrink(0).Children(func() { spinnerMark(c, label, size, color, still) })
if opts.ShowLabel {
ui.Text(c, label).TextColor(k.TextMuted).SingleLine()
}
})
return row
}
func spinnerMark(c *ui.Context, label string, size float32, color ui.Color, still bool) {
ui.Spinner(c).Label(label).Size(size, size).Draw(func(p *ui.Painter, r ui.Rect) {
turn := 0.0
if !still {
turn = float64(p.Now().UnixMilli()%1200) / 1200
p.AnimationFrame()
}
cx, cy, rad := r.X+r.W/2, r.Y+r.H/2, r.W*0.32
for i := range 4 {
a := 2 * math.Pi * (turn + float64(i)/4)
x := cx + rad*float32(math.Cos(a))
y := cy + rad*float32(math.Sin(a))
alpha := 1 - float32(i)*0.22
p.FillPath(internal.Diamond(internal.Snap(p, x), internal.Snap(p, y), internal.Snap(p, r.W*0.3)), color.Alpha(alpha))
}
})
}