MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
60 lines
1.8 KiB
Go
60 lines
1.8 KiB
Go
package data
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// CardOptions configure a Card.
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type CardOptions struct {
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// Title heads the card in the serif face; empty shows no header.
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Title string
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// Footer builds the bottom slot, below a divider; nil shows none.
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Footer func()
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// Decorated draws a double border and corner ornaments in Ornament.
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Decorated bool
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}
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// cardInset is how far the inner line of a decorated card sits inside.
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const cardInset float32 = 4
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// Card groups content on a surface with an outline. It adds no click behavior.
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func Card(c *ui.Context, opts CardOptions, body func()) ui.Element {
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k := core.Tokens(c)
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u := core.Density(c).Unit()
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pad := u * 4
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if opts.Decorated {
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pad += cardInset + 2
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}
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card := ui.Column(c).Background(k.Surface).Radius(theme.CardRadius).Gap(u * 3).Padding(pad).Role(ui.RoleGroup)
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if opts.Title != "" {
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card.Label(opts.Title)
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}
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if opts.Decorated {
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card.Border(theme.BorderWidth, k.Ornament).DrawOver(func(p *ui.Painter, r ui.Rect) {
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internal.Frame(p, r, cardInset, 9, k.Ornament)
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})
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} else {
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card.Border(theme.BorderWidth, k.Border)
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}
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card.Children(func() {
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if opts.Title != "" {
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ui.Text(c, opts.Title).Font(theme.SerifFont).FontSize(core.FontSize(c, theme.H3Size)).FontWeight(600).LineHeight(1.3)
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if opts.Decorated {
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ui.Box(c).Height(7).FillWidth().Shrink(0).Draw(func(p *ui.Painter, r ui.Rect) {
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internal.RuleDiamond(p, r, 6, 7, k.Ornament)
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})
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}
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}
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ui.Column(c).Gap(u * 2).Children(body)
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if opts.Footer != nil {
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ui.Box(c).Height(1).FillWidth().Shrink(0).Background(k.Border)
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ui.Row(c).Gap(u * 2).Justify(ui.End).AlignItems(ui.Center).Wrap().Children(opts.Footer)
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}
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})
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return card
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}
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