Files
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

60 lines
1.8 KiB
Go

package data
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// CardOptions configure a Card.
type CardOptions struct {
// Title heads the card in the serif face; empty shows no header.
Title string
// Footer builds the bottom slot, below a divider; nil shows none.
Footer func()
// Decorated draws a double border and corner ornaments in Ornament.
Decorated bool
}
// cardInset is how far the inner line of a decorated card sits inside.
const cardInset float32 = 4
// Card groups content on a surface with an outline. It adds no click behavior.
func Card(c *ui.Context, opts CardOptions, body func()) ui.Element {
k := core.Tokens(c)
u := core.Density(c).Unit()
pad := u * 4
if opts.Decorated {
pad += cardInset + 2
}
card := ui.Column(c).Background(k.Surface).Radius(theme.CardRadius).Gap(u * 3).Padding(pad).Role(ui.RoleGroup)
if opts.Title != "" {
card.Label(opts.Title)
}
if opts.Decorated {
card.Border(theme.BorderWidth, k.Ornament).DrawOver(func(p *ui.Painter, r ui.Rect) {
internal.Frame(p, r, cardInset, 9, k.Ornament)
})
} else {
card.Border(theme.BorderWidth, k.Border)
}
card.Children(func() {
if opts.Title != "" {
ui.Text(c, opts.Title).Font(theme.SerifFont).FontSize(core.FontSize(c, theme.H3Size)).FontWeight(600).LineHeight(1.3)
if opts.Decorated {
ui.Box(c).Height(7).FillWidth().Shrink(0).Draw(func(p *ui.Painter, r ui.Rect) {
internal.RuleDiamond(p, r, 6, 7, k.Ornament)
})
}
}
ui.Column(c).Gap(u * 2).Children(body)
if opts.Footer != nil {
ui.Box(c).Height(1).FillWidth().Shrink(0).Background(k.Border)
ui.Row(c).Gap(u * 2).Justify(ui.End).AlignItems(ui.Center).Wrap().Children(opts.Footer)
}
})
return card
}