Files
MujicaUI/datetime/current_time_indicator.go
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

53 lines
1.6 KiB
Go

package datetime
import (
"fmt"
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
)
// CurrentTimeIndicatorOptions configure a CurrentTimeIndicator.
type CurrentTimeIndicatorOptions struct {
// Location is the zone of the day shown; required.
Location *time.Location
// Day is the day the parent spans; zero means today.
Day core.Date
// Now overrides the clock; zero uses the system clock.
Now time.Time
Hour12 bool
}
// CurrentTimeIndicator rules the current time across its parent.
func CurrentTimeIndicator(c *ui.Context, opts CurrentTimeIndicatorOptions) ui.Element {
loc := eventLocation("CurrentTimeIndicator", opts.Location)
k := core.Tokens(c)
now := opts.Now
if now.IsZero() {
now = c.Now()
c.After(now.Truncate(time.Minute).Add(time.Minute).Sub(now))
}
wall := now.In(loc)
day := opts.Day
if day.IsZero() {
day = core.DateOf(wall)
}
core.DatetimeCheckDate("CurrentTimeIndicator Day", day)
e := ui.Box(c).Absolute().Left(0).Top(0).Right(0).Bottom(0).PassThrough()
if core.DateOf(wall) != day {
return e.Role(ui.RoleNone)
}
frac := float32(wall.Hour()*60+wall.Minute()) / (24 * 60)
when := timeText(c, TimeOfDay{wall.Hour(), wall.Minute(), 0}, timeConfig{hour12: opts.Hour12})
e.Role(ui.RoleStatus).Label(fmt.Sprintf(core.Msg(c, "current_time_indicator.label"), when))
e.Draw(func(p *ui.Painter, r ui.Rect) {
y := internal.Snap(p, r.Y+r.H*frac)
p.Line(r.X, y, r.X+r.W, y, 2, k.Danger)
p.FillPath(internal.Diamond(internal.Snap(p, r.X+4), y, 8), k.Danger)
})
return e
}