Files
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

83 lines
2.0 KiB
Go

package display
import (
"unicode"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// AvatarOptions configure an Avatar.
type AvatarOptions struct {
// Image is the picture; nil falls back to initials, icon.
Image *ui.Bitmap
// Size is the diameter in DIPs; zero means 32.
Size float32
}
// Avatar shows a person as picture, initials or icon.
func Avatar(c *ui.Context, name string, opts AvatarOptions) ui.Element {
size := opts.Size
if size < 0 {
panic("mujica: Avatar Size must not be negative")
}
if size == 0 {
size = 32
}
k := core.Tokens(c)
label := name
if label == "" {
label = core.Msg(c, "avatar.unnamed")
}
e := ui.Box(c).Size(size, size).Radius(size / 2).Clip().Shrink(0).Center().Role(ui.RoleImage).Label(label)
initials := avatarInitials(name)
e.Children(func() {
switch {
case opts.Image != nil:
ui.Image(c, opts.Image).Fit(ui.Cover).Size(size, size)
case initials != "":
e.Background(k.Selection).Border(theme.BorderWidth, k.Border)
ui.Text(c, initials).Font(theme.SerifFont).FontSize(size * avatarInitialsScale(initials)).FontWeight(600).
TextColor(k.AccentText).SingleLine()
default:
e.Background(k.SurfaceHover).Border(theme.BorderWidth, k.Border)
Icon(c, "user", IconOptions{Size: size * 0.5, Tone: IconMuted})
}
})
return e
}
// avatarInitials returns first letters of first and last words.
func avatarInitials(name string) string {
var first, last rune
inWord := false
for _, r := range name {
letter := unicode.IsLetter(r) || unicode.IsDigit(r)
if letter && !inWord {
if first == 0 {
first = unicode.ToUpper(r)
} else {
last = unicode.ToUpper(r)
}
}
inWord = letter
}
switch {
case first == 0:
return ""
case last == 0:
return string(first)
}
return string([]rune{first, last})
}
// avatarInitialsScale fits two letters inside the circle.
func avatarInitialsScale(initials string) float32 {
if len([]rune(initials)) > 1 {
return 0.34
}
return 0.42
}