MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
83 lines
2.0 KiB
Go
83 lines
2.0 KiB
Go
package display
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import (
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"unicode"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// AvatarOptions configure an Avatar.
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type AvatarOptions struct {
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// Image is the picture; nil falls back to initials, icon.
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Image *ui.Bitmap
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// Size is the diameter in DIPs; zero means 32.
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Size float32
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}
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// Avatar shows a person as picture, initials or icon.
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func Avatar(c *ui.Context, name string, opts AvatarOptions) ui.Element {
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size := opts.Size
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if size < 0 {
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panic("mujica: Avatar Size must not be negative")
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}
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if size == 0 {
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size = 32
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}
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k := core.Tokens(c)
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label := name
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if label == "" {
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label = core.Msg(c, "avatar.unnamed")
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}
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e := ui.Box(c).Size(size, size).Radius(size / 2).Clip().Shrink(0).Center().Role(ui.RoleImage).Label(label)
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initials := avatarInitials(name)
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e.Children(func() {
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switch {
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case opts.Image != nil:
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ui.Image(c, opts.Image).Fit(ui.Cover).Size(size, size)
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case initials != "":
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e.Background(k.Selection).Border(theme.BorderWidth, k.Border)
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ui.Text(c, initials).Font(theme.SerifFont).FontSize(size * avatarInitialsScale(initials)).FontWeight(600).
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TextColor(k.AccentText).SingleLine()
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default:
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e.Background(k.SurfaceHover).Border(theme.BorderWidth, k.Border)
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Icon(c, "user", IconOptions{Size: size * 0.5, Tone: IconMuted})
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}
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})
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return e
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}
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// avatarInitials returns first letters of first and last words.
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func avatarInitials(name string) string {
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var first, last rune
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inWord := false
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for _, r := range name {
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letter := unicode.IsLetter(r) || unicode.IsDigit(r)
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if letter && !inWord {
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if first == 0 {
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first = unicode.ToUpper(r)
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} else {
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last = unicode.ToUpper(r)
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}
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}
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inWord = letter
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}
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switch {
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case first == 0:
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return ""
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case last == 0:
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return string(first)
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}
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return string([]rune{first, last})
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}
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// avatarInitialsScale fits two letters inside the circle.
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func avatarInitialsScale(initials string) float32 {
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if len([]rune(initials)) > 1 {
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return 0.34
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}
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return 0.42
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}
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